Stringgod on 11/8/2017 at 02:44
Hi !
When I use a different light colour, I get strange colour circles on my custom textures.
F.e. when I use 0.15/0.3 (yellow-ish light), the light on my custom texture has a red border. This
happens only with custom textures.
I'm no pro with texturing. I edit them in gimp and save them as RGB, .png files.
I searched google and the forum and didnt find an answer.
Does anyone know the problem ?
String
LarryG on 11/8/2017 at 03:37
Do you have transparent areas of your texture? Is the red a border along the edge where the color goes transparent?
Stringgod on 11/8/2017 at 07:07
No, there is no transparency.
When you do a normal white light, the light will go more transparent the more the light goes away from the source. Looks like circles. And those circles have another colour in my case, if you don't use the normal colour.
Mmmhh, maybe I have to take a screenshot.
Oh and I made a mistake. I save the textures as indexed, not RGB. I don't know if this is important ... :)
Screenshots:
(
http://imageshack.com/a/img924/9151/UKOhOr.png)
(
http://imageshack.com/a/img922/9237/OyYCqO.png)
Unna Oertdottir on 11/8/2017 at 08:32
Is this quick lighting?
Take screenshot of the Build Dialog (Tools--Build Dialog)
and post it.
Unna Oertdottir on 11/8/2017 at 09:01
Objcast Lighting is what you need.
WR Quality: Optimized
Stringgod on 11/8/2017 at 09:05
It's the same with object cast lighting and WR optimized.
It may be the graphics card. I'm forced to use a very old card at the moment. But this would not explain why the standard
textures work normal.
Unna Oertdottir on 11/8/2017 at 09:11
Let me guess: an old Radeon card, X series
Stringgod on 11/8/2017 at 09:20
ATI FireGl 3100 .... :D
I got money today. Maybe I should buy a new one. Any new card is a big improvement. :)
Blender doesn't work with the firegl . Even Animator doesn't .
But Dromed does well. :D
PinkDot on 11/8/2017 at 09:27
Are you using 32-bit lightmaps or the old-school 16-bit? Cause this is the way 16-bit light maps always looked like, due to limited colour palette. Go for 32-bits and the gradient will be smooth.