Aja on 27/8/2025 at 15:53
I started replaying Hollow Knight, and suddenly I'm 10 hours in. I still think the cutesy character art and voice acting are at odds with kind of story it wants to tell and the atmosphere it's trying to establish, but the gameplay and exploration is as addicting as it ever was.
Thirith on 27/8/2025 at 16:14
I can see where you're coming from, Aja, but I think for me the music does the magic trick of binding together the story and atmosphere with its more cutesy elements. Whatever the reason, it definitely works for me: for instance, when I came across Myla, the little singing miner bug (and definitely one of the most cutesy characters), I already felt sadness when I remembered what eventually happens to her.
Renault on 27/8/2025 at 17:54
I started up Hollow Knight recently too, as a refresher and for some nostalgia before Silksong comes out. I kind of had the opposite reaction, I played for about 30 minutes and felt like "well, I know all of these locations like the back of my hand." One of the game's best attributes, exploration, was kind of dead for me and I got bored quickly. So I will very much be looking forward to the new game and some new areas to check out and navigate.
Thirith on 28/8/2025 at 07:22
I'm lucky in that I remember general things, but I've rarely known any place 'like the back of my hand'. It's just not how my memory works. At the same time, I like revisiting familiar places, especially ones that have evoked emotional reactions, and that's definitely the case with Hallownest.
Malf on 28/8/2025 at 08:13
With all current furore surrounding the "sequel" at the moment, I completed
Vampire The Masquerade: Bloodlines for the first time in a while yesterday.
And with the most up-to-date unofficial patch from (
https://www.moddb.com/mods/vtmb-unofficial-patch) ModDB, it's
still a spectacular game that I personally don't think has been matched in the very niche genre it occupies, that weird combination of Imm Sim and RPG.
Sure, it's massively janky still, with poor combat and experience point balance.
And it does get a little too combat heavy towards the end.
And the Warrens are still possibly some of the worst levels in gaming history.
But
damn, it
still packs a massive punch, even when (or maybe
especially when) compared to modern releases.
This is the best RPG makers and writers in the industry operating at their peak under
incredibly stressful conditions, and still being able to deliver unrivalled, unforgettable conversations and reactivity with facial animations and voice acting that very few games match even to this day.
Sure,
Alpha Protocol beats it for conversational reactivity; but the rest of that game doesn't quite hold together in as successful a way as VTMB.
I dropped in to the game that is probably the most similar after completing it,
Cyberpunk 2077. And while it's an incredible game, something is
missing. I suspect that it's having to play as a pre-defined personality that is annoying me.
I much prefer a protagonist to be one that
I've made, one that has its own story in my head.
And probably most interestingly, even though the voice acting in Cyberpunk is incredible, I think I prefer the protagonist
not to be voiced. Again, it helps sell the illusion that the character is
mine.
Also, while Night City is an incredible place to explore, I suspect VTMB's more compact, hub-based design helps keep things...
tight.It still feels a bit "open world", but its compactness helps it feel more personal. And I suspect that percentage-wise, far more of VTMB's buildings have interiors than Cyberpunk's.
I think modern developers could
still learn a lot from VTMB, and that in fact, a lot of important standards it set have actually been abandoned for inferior modern alternatives.
For example, one of my absolute favourite things about VTMB is the crazy coloured fonts showing different options in conversations. It's such a little thing, but it helps set the scene MUCH better than some crappy, colourless, 4-option, D-Pad conversation "wheel."
And I can't think of a single game since that has taken the same approach!
From what I've seen of the "sequel", it looks like an accomplished action-adventure, with some excellent combat and traversal options, very remeniscent of Arkane's games.
But there's barely any role-playing present at all, and it would seem it's much more interested in telling its own story rather than letting the player make their own.
If Paradox and The Chinese Room do actually cave and add the two DLC clans to the base game, I will still probably end up buying it day-one, as the atmosphere does look pretty good.
But I pine for what could have been if they'd let Hard Suit Labs and Brian Mitsoda complete
their vision.
PigLick on 28/8/2025 at 11:13
Have you played as a Nosferatu? With all the crazy dialog changes. Still one of my favorite rpg's, though I use god mode cheat for the final section because it is so fucking annoying.
Starker on 28/8/2025 at 11:59
My first replay was as a Malk (after Tremere) and I was fairly disappointed in subsequent replays how little flavour most of the other clans get. But Nosferatu certainly is right there after Malk in how different the interactions can get.
The only game I knew that did anything similar at the time was Fallout, especially with the stupid character playthrough.
Aja on 28/8/2025 at 14:35
Here's my hot gaming take: when I see that an RPG has multiple playstyles with very different paths and outcomes, I get stressed, especially if I really like the game, because I can't help but feel pressure to see it all. I started Disco Elysium again, this time playing as a coked-up capitalist, and after five or six hours I started to feel this sinking feeling, like: do I really want to spend *another* 50 hours on this and then another 50 more after it to play as a fascist? For me I feel like the best thing to do when presented with this sort of choice paralysis is to just pick the path I want and make peace with the idea that I won't ever see the rest. Hearing Malf's description of Cyberpunk actually makes me want to play it more. Give me a character to inhabit any day.
EvaUnit02 on 28/8/2025 at 19:33
Bro and I finished a co-op playthrough of Gears 1 Reloaded last night. We only did Normal difficulty, since we had already done a Hardcore runthrough of Ultimate Edition (the prior remaster to this one) a few months ago. It was a lot more fun for me personally since I could play with KB+M, rather than being stuck with gamepad on Xbox Series X. (Reloaded has full crossplay.)
Visually it does indeed look better but it's still the exact same game at the end of the day. If you're only interested in campaign and I recommend just a Game Pass rental.
PvP MP? Probably still a GP rental cuz I don't think this will maintain a pub playerbase long term really. It'll probably transistion to unplayable high ping Northern Hemisphere only games after 3 months for Oceania people, if I were to be generous with my guesstimate.
Jason Moyer on 29/8/2025 at 06:35
Quote Posted by Aja
Here's my hot gaming take: when I see that an RPG has multiple playstyles with very different paths and outcomes, I get stressed, especially if I really like the game, because I can't help but feel pressure to see it all. I started Disco Elysium again, this time playing as a coked-up capitalist, and after five or six hours I started to feel this sinking feeling, like: do I really want to spend *another* 50 hours on this and then another 50 more after it to play as a fascist? For me I feel like the best thing to do when presented with this sort of choice paralysis is to just pick the path I want and make peace with the idea that I won't ever see the rest. Hearing Malf's description of Cyberpunk actually makes me want to play it more. Give me a character to inhabit any day.
I think it's partially a problem of games wasting too much of your time because otherwise you get tons of negative "omg it's $50 and not even 200 hours long" reviews. Alpha Protocol has more choices, more *meaningful* choices, than maybe any game I've ever played and you can see most of the critical paths in the time it takes to grind through one playthrough of a typical modern RPG.
I've been playing the hell out of STG's lately, not so much because I love the gameplay necessarily, but because the best ones are all 20-30 minutes long but take hundreds of hours to get good at. I think that's part of what I love about the first (i.e. the good) Mirror's Edge, you can blow through it in 4 hours but lose yourself for dozens of hours more upping the difficulty and trying different routes through levels to minimize confrontation or get a better time.
I think games in general, but RPG's specifically, suffer from being packed with mindless repetitive gameplay instead of focusing on quality and gameplay density. Deus Ex will always be the greatest game of all time, and you can blast through that in the time it takes to beat a couple Call Of Duty games. But there's so much going on moment-to-moment that you can get hundreds of hours of enjoyment out of it. The only modern-ish RPG I've played with that kind of density, other than Alpha Protocol, is probably Tyranny which I really need to spend some time replaying eventually.