Jason Moyer on 12/8/2011 at 23:32
I don't know why people get hung up on regenerating health. The Wolf3D "run around and gobble up random items that boost your health" thing was stupid and it blows my mind that anyone, ever, defends that sort of shitty game design.
Pemptus on 13/8/2011 at 11:04
Regenerating health pretty much resets the challenge between encounters. Were you to, for example, lose 50 hp in a classic shooter, you'd be more careful during the next shootout. Both approaches have their advantages and disadvantages. Call of Duty was quite annoying before 2 where they introduced regen, but Serious Sam, for example, without gobbling medkits would be missing the point.
Anyway, enough discussions were had about this.
TTK12G3 on 13/8/2011 at 15:10
Quote Posted by Subjective Effect
This month I will likely buying the new Red Orchestra and I strongly advise anyone who wants to play a tactical FPS to do the same.
I remember RO degenerating into a tank hunt and having clunky controls. I'll wait and see what the reviews say. I prefer the company's other title, Killing Floor.
sNeaksieGarrett on 13/8/2011 at 15:46
I bought The Witcher the other day on GOG.
nicked on 13/8/2011 at 16:27
Quote Posted by Jason Moyer
I don't know why people get hung up on regenerating health. The Wolf3D "run around and gobble up random items that boost your health" thing was stupid and it blows my mind that anyone, ever, defends that sort of shitty game design.
What, as opposed to the incredibly fun and realistic game design that means you spend half your playing time staring at a wall holding down crouch while waiting for an interminable heart-beat sound to slow down and the colour to return to your screen to then find that, oh, you've finished the game, because there was no real difficulty curve from start to finish? I'll take the heart-pounding thrill of desperately finishing a level circle-strafing on 1HP over that any day.
EvaUnit02 on 13/8/2011 at 16:40
Ya know, I can think of many console-aimed FPSes (and TPSes) with regen health (or a hybrid of the two systems) which are genuinely brutally hard on higher difficulty settings. Stop generalising and take a snort of reality.
SubJeff on 13/8/2011 at 18:47
Quote Posted by TTK12G3
I remember RO degenerating into a tank hunt and having clunky controls. I'll wait and see what the reviews say. I prefer the company's other title, Killing Floor.
What do you mean "tank hunt"? You're not talking about the awesome massive tank maps are you? The really big tank maps were an acquired taste, but the mixed maps, or ones with very few vehicles are really, really good.
This game does tank (and sniper and heavy mg) fear really well because you can't just circle staff a tank with a rifle and eventually kill it.
The other thing I especially like is that you actually have to take bullet/shell ballistics into account, and being a good shot actually takes skill.
TTK12G3 on 13/8/2011 at 21:15
Quote Posted by Subjective Effect
You're not talking about the awesome massive tank maps are you?
It was cool stalking wounded tanks for a while until everyone got bored and drove out to do whatever. It came to a point where a couple of tanks sitting in the woods in the middle of the map turned those MASSIVE maps into prolonged sieges. You choices came down to either blowing the shit out of every tree patch you came across, or setting up in your own tree patch. Yet another option would be to drive for about five minutes, at which point tank shells would come from nowhere and obliterate the entire column, which put you back to option one.
It was SLOWWWWWWWW.
SubJeff on 14/8/2011 at 12:25
You say that like it's a bad thing. The pace is one of the best things about it.
And if you had sense you realize there was a hidden tank and do proper recon on the area. Anti tank infantry is pretty useful. Oh, you were team working, right?
Yakoob on 14/8/2011 at 13:51
Getting proper teamwork going in Red Orchestra is like that allegory with the planes. You are more likely to be hit by a lightning than....