nicked on 15/8/2011 at 07:49
Quote Posted by EvaUnit02
Ya know, I can think of many console-aimed FPSes (and TPSes) with regen health (or a hybrid of the two systems) which are genuinely brutally hard on higher difficulty settings. Stop generalising and take a snort of reality.
Quite, but it's only as much generalising as "The Wolf3D "run around and gobble up random items that boost your health" thing was stupid and it blows my mind that anyone, ever, defends that sort of shitty game design"
EvaUnit02 on 15/8/2011 at 08:17
Quote Posted by lost_soul
Just ordered Perfect Dark Zero for $5.99. It really is amazing when you think about it. Some folks wanted it right when it came out and paid TEN TIMES that price. Also, I hear Halo 2 can run on the 360 without a hard drive. I'll have to borrow that old copy from my brother...
It can't, a HDD is absolutely required for Xb1 backward compatibility. On older 360s you need to download an update for the backward compatibility, which is then stored on the HDD.
Quote Posted by dethtoll
Too bad it was also a shit game.
Kinda like Goldeneye.
Here we go again. Dethtoll making an absolutist statement with no argument to justify it.
Koki on 15/8/2011 at 08:23
Quote Posted by EvaUnit02
Here we go again. Dethtoll making an absolutist statement with no argument to justify it.
Welcome to teh internets
Mr.Duck on 15/8/2011 at 08:33
So, I decided to pat myself in the back (dunno why) and gave myself the gift of Deus Ex: HR Augmented Edition. Can't wait for the 23 :)
june gloom on 15/8/2011 at 08:49
Quote Posted by EvaUnit02
Here we go again. Dethtoll making an absolutist statement with no argument to justify it.
Nevermind that everyone fucking does this ever, if I do it that's worth calling out? Fuck off dickhammer. What could I possibly say about Goldeneye that isn't just "Goldeneye" all over again?
Should I start with the terrible, nonsensical level design? The miserable controls? The lack of jump despite the fact that Quake and Duke Nukem 3D (among others) already had it? The weapon sfx falling so very fucking flat? The poor framerate? Every other fucking multiplayer mode pulled straight from Quake (not to mention the MP maps were actually
uglier than the standard SP maps?) The way the game basically butchered the story of one of the better Bond movies? Oddjob?
Seriously. Goldeneye 64 fucking sucks, I thought it sucked in 1997 and I sure as fuck think it sucks now. The only reason people still slobber that game's knob is sheer nostalgia- it's the fucking Halo of the 1990s, 'cuz for a lot of people it was their first FPS. Try actually playing it again, see how well it holds up. Here, let me save you the trouble: it doesn't. At all. It was terrible back then, but we were all too young to really realize it. It's just inexcusable now.
And Perfect Dark? A marginal improvement over Goldeneye's graphics (at the further expense of framerate, whoop whoop), the exact same fucking gameplay, a story that didn't really make a lot of sense (not that it really mattered worth a damn) and... slightly editable characters, HOORAY!!! I can't believe it took them 3 years to make that fucking thing.
Seriously, it's like your obnoxiousness increases exponentially every time you post.
EvaUnit02 on 15/8/2011 at 09:25
Goldeneye had a lot going for it:- its objective-based design (vs. KILL EVERYTHING AND FIND THE KEY which was still popular in contemporary FPSes of the time), the focus on tactical realism and animation.
The graphics were fine for a console game. You can't exactly hold them to the same standards of PC, which at the time were getting far better every few months, thanks to many things like the graphics hardware arms race between many vendors and the similar engine arms race between developers.
Fuck the controls though, they were horrible then and they're even worse now.
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The way the game basically butchered the story of one of the better Bond movies?
A straight adaptation of a film to a game doesn't usually work for so many obvious reasons. Do we really need to go into them?
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Every other fucking multiplayer mode pulled straight from Quake
Weak, you may as well criticise like 80% of shooters made in all the years since Quake.
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The lack of jump despite the fact that Quake and Duke Nukem 3D (among others) already had it?
Jumping isn't in a lot of tactical FPSes, like Rainbow Six, SWAT 3+ and ArmA. Its absence is in favour of realism, you don't bunny hop around in real combat. These games usually have context-sensitive mantling instead of jumping.
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Seriously, it's like your obnoxiousness increases exponentially every time you post.
Ohhhhhh, ad hominem. Fucking grow up already.
Vernon on 15/8/2011 at 10:17
I wasn't impressed by Goldeneye either. When my friends were into it I was playing Half Life and Rainbow Six and wondering what the fuss was about with this shitty game with shitty graphics and even shittier controls.
Koki on 15/8/2011 at 11:19
Quote Posted by EvaUnit02
Goldeneye had a lot going for it:- its objective-based design (vs. KILL EVERYTHING AND FIND THE KEY
How those are not objectives?
Quote:
the focus on tactical realism
Dual wielding - tactical
EvaUnit02 on 15/8/2011 at 12:31
Quote Posted by Koki
How those are not objectives?
You know what I meant. Killing and key hunts were often there all was to do in FPSes of that era. We all know that Goldeneye's objective-based design directly influenced Thief.
Quote Posted by Koki
Dual wielding - tactical
Nah. No way to replenish health, no mid-level saving of any kind. Surprisingly the game was quite focused on realism.
I can't quite remember Goldeneye's specific level design, but Perfect Dark's often offered the player number of paths to and/or options to complete objectives. The gameplay commonly gave the player a decent amount of choice as well, maybe exploit line-of-eye stealth for as long as possible, with the one-hit takedowns that persisted as long you weren't detected; maybe go in guns blazing.
lost_soul on 15/8/2011 at 14:46
Also, what's wrong with the Goldeneye controls? You can switch them to where the C buttons move/strafe and the analog stick is used to turn/look around. This is a modern setup, given the hardware it ran on. Now don't get me started on the N64 analog stick. It was the worst analog stick ever on any controller. Sometimes it would even get to the point where you couldn't move it fully in a given direction.