Malf on 12/2/2019 at 23:10
Will let you know when I get mine!
Nameless Voice on 20/2/2019 at 14:30
Carefully removing it from every frame and replacing it with the appropriate background would be a bit more work than that, but he's certainly spending a lot of money he doesn't need to, including not using perfectly serviceable free software when required.
Malf on 25/2/2019 at 09:53
So my Wooting Two arrived at the office the week I was off work. Doh.
Still, got it now, and can't wait to get home and set it up. Reckon I'll try it with Hitman 2 first, as one bugbear of mine is that 47's walk speed is faster than that of NPCs when using a mouse and keyboard.
Malf on 25/2/2019 at 23:34
Argh, just typed a load about the Wooting Two, only to lose it in a freak BackSpace accident >:E
On initial setup, analogue input wasn't working. But that's because I had an Xbox controller attached before the Wooting, which my PC was seeing as controller one. And as Wooting uses XInput to map analogue stick movements to keys, that meant I wasn't seeing analogue until I unplugged the controller and restarted.
Build quality is superb, with the keyboard feeling robust and responsive, whilst not being too clicky (although I'll have to wait until I've played some co-op with the TTLG Kru before I can truly say that!)
I've set up a profile for Hitman 2 using the easy-as-pie Wootility (can be downloaded from (
https://wooting.io/wootility) here and used without a Wooting keyboard attached, so have a play to get an idea of what the keyboard can do).
There's only four keys that need to be analogue for Hitman, WASD for movement, and thankfully each and every key can be controlled in Wootility profiles, meaning while WASD are analogue, all other keys are digital.
By default, a full keypress also counts as a digital input too, so if you find a game's being wonky because it's confused over whether you're using a controller or KB&M, you can just fully depress keys.
And if analogue's still dicking you about, there's a handy, dedicated mode switch keey that allows you to switch to complete digital with a key-press. Alongside that button are 3 profile buttons, meaning you can switch between different profiles on the fly. And as the Wootility saves these profiles to the keyboard itself, if you take the keyboard somewhere with you, you don't need to redownload the Wootility and set everything up just-so again.
The Analogue Curves section allows you to tweak responsiveness of keypresses, so you can tweak a profile until it's behaving exactly the way you want.
In addition, if you're so inclined, you can turn off digital key input completely while in an analogue mode, although that seems inadvisable.
With it being a contemporary mechanical keyboard, that of course means snazzy lighting schemes to, and being able to assign unique schemes to each profile makes it easy to see at a glance how the keyboard's configured.
There's even animated lighting schemes, although they're a little too gimmicky for me.
Also with it being a mechanical keyboard, it's certainly going to take a while for me to get used to after having used my trusty Sidewinder X6 for the past decade or so.
Overall, very happy!
Sulphur on 24/9/2019 at 07:27
Excellent. The bit where she leaps off an enemy onto a platform above him was where I sat up and began to take notice. That combat and parkour ignites a feeling I haven't had since Prince of Persia 1/2 (and the running leap off a bridge onto a dragon's back just cements it). One to watch!
henke on 24/9/2019 at 08:15
Yeah it looks amazing, and the story is really gripping and inspirational.
I'm not sure what to think of the gameplay though. All the cool dodge-moves during the fights look so varied and complex I'm having a hard time believing it's actual gameplay. I mean, perhaps it'd work if it's a Batman-esque system where you just tap the dodge button and she automatically does cool dodge moves.