Yakoob on 3/4/2018 at 01:37
Quote Posted by Pyrian
Some of those people are casually standing (and walking) awfully close to a full-on conflagration. Also, what's up with the whitish rectangles floating serenely by?
They're not that close actually, but that's what squashing the perspective does. Good point, tho, maybe I should add some "shocked" animations to sell the effect better and stop anyone walking by. As for rectangles, they're my shitty drone placeholders for now :p
demagogue on 6/4/2018 at 14:25
Ohhh, I think you just topped the list of spiritual successors to look forward to. Hope you can pull together a befitting soundtrack. You've got big bell bottoms to fill.
henke on 6/4/2018 at 19:49
"Loop - Far Cry 5 - Theme B" it is!
Sorry, there's a shortage of funky 70's tunes in the music drop down menu. :|
Zerker on 15/4/2018 at 21:08
Made some progress on my MGS4 demake:
Inline Image:
http://zerker.ca/misc/mgs4/MGS404.pngIt even has a basic level editor!
Inline Image:
http://zerker.ca/misc/mgs4/MGS403.pngNo collisions yet, or anything but a basic hardcoded movement pattern, but... progress!
(
http://zerker.ca/misc/mgs4/mgs4-alpha2.zip) Download link!
If anyone checks it out, F12 is to switch to edit mode. Space to place background tile, Enter to place foreground, Home/End/PageUp/PageDown to change tiles, and F6 to save.
I still need to replace the keyboard ISR and program the timer for the main game so I can switch it to realtime. And finalize all the fields for each actor on the stage so I can start saving and loading data for them without breaking the file format later. And a bunch of other stuff. Like optimizing my box drawing code, which is super-slow on 386-era speeds (e.g. 3000 DosBox cycles or cache disabled on retro PC) compared to everything else.
henke on 16/4/2018 at 05:10
Nice! :D
Nameless Voice on 19/4/2018 at 23:15
"I don't curate the news, I make it."
Pyrian on 21/4/2018 at 03:07
(
https://imgur.com/5DCb9aR)
Inline Image:
http://i.imgur.com/5DCb9aR.pngGreetings, Captain. We're soliciting test pilots for the prototype Orbital Station Defense Interceptor, or "Orbiceptor" as they're calling it. You've been selected as a candidate and I hope you'll seriously consider the job.
The Orbiceptor is fast, tough, and equipped with top-of-the-line self-repair systems, plus an experimental salvager that can immediately repurpose technology recovered on-site, at least for a short time. Her primary duty is combat patrol, protecting her space station from any incoming threats by intercepting and annihilating the targets.
We've prepared three short test missions. We hope your combined performance will recommend each of you for a full commission.
As a prototype, be prepared for the possibility that some systems are not fully functional. In particular, the customization options traditionally available to a pilot are not yet implemented. Further, I'll be directing your efforts personally, rather than the dulcet tones of our more professional station personnel. I'd especially appreciate a full report of any inadequacies you encounter. We'll need that data to help bring the ship to its maximum combat performance.
Again, I invite you to try out the Orbiceptor, Captain - I really think you'll appreciate its finer qualities. Thank you for your consideration.
(
https://www.dropbox.com/s/u8wy8aetlj32lcz/Orbiceptor_0.1.3.zip?dl=0) Download
(
https://imgur.com/uaNG1YR)
Inline Image:
http://i.imgur.com/uaNG1YR.png(
https://imgur.com/qDzBP52)
Inline Image:
http://i.imgur.com/qDzBP52.png