Sulphur on 28/4/2018 at 09:22
Wait, why is there a jet plume from the cockpit?
henke on 28/4/2018 at 10:27
Yeah I think I'd prefer the front jet to be further back as well, just put it on the front end of the wing-tip-thingys. Or maybe the rotation thrusters should be on the wing tips and fire forwards/backwards instead of sideways. Also try making them small and blue, but keep the big rear one the way it is.
I like the new one better, tho I suggest you try replacing the default round particle material with something more jagged. See how that looks.
Pyrian on 3/5/2018 at 05:41
Found a nice, cheap, low-poly-looking model for a freighter, bought it and imported it, and it's 15k tris. C'MON.
Renzatic on 3/5/2018 at 05:50
You could see about running it through a tri to quad conversion, and editing down the polycount yourself.
henke on 3/5/2018 at 06:00
Check out (
https://www.simplygon.com/) Simplygon, it's the optimization-tool most AAA games use, and it recently got a Free edition. I use the 3D Studio Max plugin often, but apparently you can use it directly with Unity as well.
Pyrian on 3/5/2018 at 06:01
EDIT: Huhhh. I'll look at that. Thanks, henke. Is it easy to use? At a glance it looks like its free on Windows 10 but costs $25,000 on Windows 8, lol.
Sadly, I don't have any of the knowhow (or tools) to do anything like that. Luckily, there are other assets, at least one of which I already own...
Pyrian on 3/5/2018 at 22:54
Void Whale by Ebal Studios. Advertised as 1700-1900 triangles. Actually 12,000+. What is going on with this.
henke on 4/5/2018 at 05:31
Quote Posted by Pyrian
EDIT: Huhhh. I'll look at that. Thanks, henke. Is it easy to use? At a glance it looks like its free on Windows 10 but costs $25,000 on Windows 8, lol.
At least the 3DSMax it's as easy as selecting the object you wanna optimize, starting Simplygon, selecting a optimization-percentage, clicking a button, waiting for a little bit, and then importing the optimized model back into the scene. I image it's pretty much the same thing in Unity. I see it's no longer available through the Asset Store tho, so you have to get it straight from the website.
Judith on 15/5/2018 at 08:56
You don't need Simplygon, MeshLab has been there for years. It's free, open-source, and it works on most systems.
Renzatic on 19/5/2018 at 19:46
I've seen Blender jump from a crap program only open source zealots would dare use, to something kinda spectacular over the last 10 odd years.
One of the hardest things about getting into modeling is having to deal with topology. If you want to make your results smooth and realistic, you have to use subsurface divisions. If you want to use subsurface divisions, you have to design your model out of quads. This is especially rough with hard surface models, where you always have to plan your mesh 2 steps ahead to be able to pull off the desired results.
But then I happened across this random plugin for Blender called HardOps, which throws the whole idea of quads out the windows. You want to make a shape? Boolean it. The program allows you to make any ngons you want, and still get the same smoothness that used to require a subsurf to achieve. It works about like a CAD modeler, and it is neat.
But don't just believe me. Watch the video, and witness the full effect for yourself.
[video=youtube;5VVtEozt11k]https://www.youtube.com/watch?v=5VVtEozt11k[/video]