Yakoob on 8/5/2020 at 22:16
So I'm looking for testers, anybody want to be a cloud!
We're working on a 20-30 minute Prologue we want to release for free, but I could really use some feedback to help polish it up a bit! Pyrian has already been super helpful, so I figured I'd open up to the rest of TTLG crew ;D
Let me know if you're interested and I'll send you a Steam key! I would also ask you to fill out a brief survey afterwards. Thanks!
Renzatic on 8/5/2020 at 22:25
...are the dinosaurs in the prologue?
Renzatic on 9/5/2020 at 00:25
Eh, you know what? I don't care. I know the dinosaurs are in there somewhere, and I want to support that. Sign me up.
henke on 9/5/2020 at 04:40
I WANNA BE A CLOUD
Sulphur on 13/5/2020 at 17:05
If this extremely impressive (possibly too impressive) engine demonstration is right, you guys no longer have to worry about baking your models into low-poly versions, because UE5's new system apparently just automates that with no quality loss(!). So stick your Blender and ZBrush models directly into the engine, and let 'er rip. Sounds too good to be true, but we'll all be able to take a good look at it in the near future, I'm sure.
[video=youtube_share;qC5KtatMcUw]https://youtu.be/qC5KtatMcUw[/video]
Renzatic on 13/5/2020 at 19:49
One thing's for sure, a lot of us are gonna have to upgrade our graphics cards and/or processors here soon.
Nameless Voice on 14/5/2020 at 01:56
On the announcement stream, they talked about how this new technology would still scale to any device, from PC to PS5 down to Android and iOS devices, so the hardware requirements might not be as insane as you think.
I'm more impressed by the high-quality, fully dynamic lighting. If that works as advertised, we'll presumably never have to spend hours baking lighting again, and we can also say goodbye to dynamic shadows looking significantly worse than baked ones.
The other huge announcement from Epic today, which has been somewhat overshadowed by that impressive trailer, is that they're now waiving the Unreal Engine 5% licence fee for games that earn under $1 million.
Which basically means that none of us will ever have to pay any licence fees for using it.
Sulphur on 14/5/2020 at 03:36
Quote Posted by Renzatic
One thing's for sure, a lot of us are gonna have to upgrade our graphics cards and/or processors here soon.
For next-gen games, sure. But there's more to it than that.
You know all those zillions of textures strewn around and no interstitial loading screens between areas? That's the SSD. Now that's no biggie, we've got SSDs in our PCs, but apparently the PS5's SSD is proprietary tech that has faster throughput than anything in the PC space. Apparently anywhere between 5-9 Gb/sec, that top speed is something PC SSDs have yet to reach.*
Having said that, given that most games on PC will be multiplatform anyway, and the XSX (ugh, these names) has a conventional SSD in it, they'll probably be optimised to expect that as the lowest level of throughput.
*Though you could put a bunch of SSDs in a RAID configuration, which is... probably overkill.
Renzatic on 14/5/2020 at 06:26
Quote Posted by Sulphur
Apparently anywhere between 5-9 Gb/sec, that top speed is something PC SSDs have yet to reach.
5.5GBps is its max read speed, and yeah, there isn't anything currently on the PC that can match that. Some of the fastest NVMe PCI-e SSDs (olol) can get in about the same ballpark as what the PS5 is sporting, being able to read upwards 3.5GBps, but still, it feels like they're about a generation behind what Sony's offering.
There's also Intel's Optane memory to consider, though I've never been exactly sure what that is. It's like a super fast low latency RAM cache that can also act as storage in a pinch, but...not quite that. I don't really know what it's useful for.