Bakerman on 23/10/2011 at 05:18
Quote Posted by zombe
Any other games i should investigate?
I'm not quite sure I understand what you're going for... any chance you could describe your game a bit more? (
http://spelunkyworld.com/) Spelunky Got me into this sort of stuff in the first place, but you should also check out classic roguelikes - (
http://www.nethack.org/) NetHack is my choice. (
http://pcg.wikidot.com/) This wiki has lists of games that use proceduralism in some way.
Vernon on 23/10/2011 at 05:22
Quote Posted by Bakerman
Haha, sweet! Second year, actually a combined BE/BSc. Would I know you from classes?
Probably not, I only teach in one class and it is masters. Do you spend much time in the undergrad labs?
Volitions Advocate on 23/10/2011 at 05:52
Quote Posted by icemann
Tried using an earlier SDK?
I didn't bother because its apparently not compatible with the software I'm building, (so says the software's creator)
Bakerman on 25/10/2011 at 11:30
Quote Posted by Vernon
Probably not, I only teach in one class and it is masters. Do you spend much time in the undergrad labs?
Not really... I live close by so I tend not to hang around. No classes there this semester either (except mentoring). Moving out next year though, so I'll probably be frequenting the labs and lounge a bit more!
Sluggs on 31/10/2011 at 20:58
*is amazed at all the talent*
Awesome work guys!
Yakoob on 1/11/2011 at 16:46
Quote:
Odd thing is that now with all the libs fixed, if I compile Dragonslair in codeblocks it works perfectly fine on other PCs without any extra files needing to be installed, but if I compile it in Visual Studio then its still required.
If its referring to the MS redistributables you can just included the needed DLL in the exe folder (you will find it somewhere in program files/whever_you_installed_visual_studio). Or you can go into Project Settings -> C++ -> Code Generation and change Runtime Library to "Multi-threaded" (without the DLL) which should statically link the runtime instead of needing an external DLL (which will make your EXE slightly bigger as well). Personally, I'd just inlcude the DLL with the game.
Fun fact: if you look through some of your older games, you might actually often find the vs redistributalbe .dlls right in the games exe folders, so "pro devs" have been doing that too. Also, MS officially frowns upon this and actually wants you to include the redist installer and have it run as part of your main game installer.
Yakoob on 2/11/2011 at 07:39
Keep in mind these are DLLs that come with VS, and which can be installed on any system via the installer, not something that comes from your OS. Meaning, they are the same DLLs no matter if you run it on XP, Win7 etc. etc. So I dont think statically linking them is that much of a difference. However, I know VS keeps a different dll for release and debug, and I think it also has different ones for 64bit vs 32, so that may be a concern.
That's why I just include the .dll in the exe folder, at least people can swap them out "just in case." Though I haven't mass distributed any of my programs before, so I am not a good person to ask about that tbh.
Renzatic on 2/11/2011 at 12:50
I'm glad to see you're still working on that, Icemann. Keep it up! :thumb:
Oh, and whenever you get to the point where you need to test it out externally, feel free to consider me one of your beta testers.