Pyrian on 5/2/2023 at 01:19
...I think we have winner, here... :cheeky:
henke on 5/2/2023 at 15:38
Global Game Jam just happened and I got together with a few local devs and made a game this weekend.
Inline Image:
https://www.dropbox.com/s/t4txqsltrr7ulqh/Art.png?raw=1It's called BURROW, and it's playable in browser (tho not Firefox). Give it a spin: (
https://henke.itch.io/b-u-r-r-o-w)
The other dudes knew Godot so I took the opportunity to get familiar with it. I mostly just did art and level design on this one. Godot is... alright? Kinda wonky in places, and I won't be in a hurry to leave the comforts of Unity for it. But I could probably crank out a game with it if I had to.
Pyrian on 5/2/2023 at 18:31
How deep is this, lol?
I would've liked the split cooldown to be a little more clear, I kept hitting space and wondering why nothing happens. Like, maybe just change the text to "press space to split once charged" or something.
Once you get a little better at it, the fact that it returns at a constant speed gets really annoying. I think it should speed up as you get deeper so it doesn't take so long to return. You can speed it up by holding space, but IMO not enough. (I am not a patient man, lol.)
henke on 6/2/2023 at 08:11
It does have an ending. My highscore is 158 seconds.
Yeah I thought the text filling in would be more confusing than just having a regular progress bar as well, but the programmer INSISTED this was fine. Ahhh, I'm discovering one of the perks of making games as part of a team: being able to deflect resposibility for bad decisions! This is great!
And yeah, the panning back up does take too long. If we kept working on it both these things would get fixed, but this was a one weekend thingy, it's not getting updated any more. At least not by me.
Sulphur on 7/2/2023 at 06:59
Yeah, it ain't bad. Generally not a fan of games with delayed feedback to input to that degree, but this was a neat idea. Agreed with Pyrian's comments, but given that it's a weekend game, that's fine. Haven't gotten far, but it was fun enough, bones and all.
Pyrian on 9/2/2023 at 01:57
Bunny Garden : Now the bunny has line of sight restrictions. Enemy sight cones and paths are only visible if the enemy is visible! This makes the game a lot more tense. The bunny does automatically see any enemy that can spot squares adjacent to the bunny, so you'll always see them first, and it stops moving when it sees a new enemy, so you won't stumble into their sight cones, either.
Play free in-browser: (
https://pyrian.itch.io/bunny-garden)
Inline Image:
https://i.imgur.com/sa8X1gM.gif
henke on 9/2/2023 at 08:39
Made it through on my 3rd attempt again. Yeah, this is fun!
Komag on 25/4/2023 at 21:42
Henke, I approve!
G_ManX on 1/5/2023 at 09:03
Nice to see that there's a developer community in here. :)
I can't really call myself a developer though I have made art assets in the past. I do have several projects in the works, some with rudimentary gameplay. I'll upload some screenshots / video once I've collected some together.