G_ManX on 2/5/2023 at 20:58
[video=youtube;Jysux5XrNCc]https://www.youtube.com/watch?v=Jysux5XrNCc[/video]
This is a video I produced after I'd made a tutorial series on modular design and game dev in Blender's Game Engine (the game engine was stripped out of Blender after 2.79).
This is a proof of concept and the game is a stealth / horror title. The player wanders the corridors of a derelict spacecraft looking for clues (written on blood) showing how to escape, which direction to choose, what a locked door code is etc. The blood stains (and the 'ghosts') can only be seen in the beam of the flashlight. The player can still hear the ghosts though. In the game, the ghosts would wander the corridors and chase the player if detected.
I'm hoping to adapt this and other ideas for the Godot game engine.
demagogue on 2/5/2023 at 21:22
Pretty cool. Good luck with it!
Yakoob on 21/5/2023 at 20:09
Will the plane...
...will the plane be on stilts?
Thirith on 21/5/2023 at 20:29
The twist is: the motherfucking stilts are on the motherfucking plane.
WingedKagouti on 21/5/2023 at 21:10
Quote Posted by henke
I could use some fresh eyes on this thing tho. Some testers! Do we have any flight sim fans here?
Flight sims aren't my thing, but it looks like you have a good idea on your hands, so best of luck with it. :thumb:
Nameless Voice on 21/5/2023 at 21:39
I'm really bad at flight sims. I couldn't rescue a single person!
The concept is nice, though. You only have a vague idea of where the person is, so you have to fly over first to spot them, then come back around to crash the plane next to them.
Yakoob on 23/5/2023 at 02:03
Plane Crashing Simulator 2023
Starker on 23/5/2023 at 08:21
Well, better than Plane Crashing Simulator 2001, I guess.
PigLick on 23/5/2023 at 11:26
you've gone to a dark place