faetal on 7/2/2012 at 13:23
Not sure if this is necessarily the proper place for me to ask this, but I guess it's a good enough place to start. I've been playing a lot of "The Binding of Isaac" recently and have been really enjoying the game, but specifically, the sound track is amazing and adds so much to it. I've been writing, arranging and programming music for about 15 years now and have a fully capable home studio and have been thinking that I'd like to start writing music for games, just as a hobby to begin with. If anyone here is making anything non-profit, I'd be interested in writing some music for free just to see if I am any good at it. If you PM me, I would be more than happy to email you some examples of some music.
Yakoob on 7/2/2012 at 18:12
faetal, Renz and I might just come talk to you about some stuff soon ;)
faetal on 7/2/2012 at 18:44
Cool. Just hit me up when you're ready to talk about it. I can't start any work until around May time as I am working away from home for a bit, but after that I'm game.
zombe on 8/2/2012 at 21:17
Erm ... i can not get past the very first gate thingie :/ (alive, i mean). What did i miss?
edit: by "gate thingie" i mean the moving wooden thing that also happens to be on the screenshot.
Al_B on 8/2/2012 at 21:32
You need to crouch while walking under them and get the timing just right.
zombe on 8/2/2012 at 22:00
Thought as much, but could not get through. Odd hitbox or i am just terrible with old games. PS: i think it should do no harm when it is on its way up ... unless full replication of game mechanics is the intended goal (hm, AVGN had something to say about this game iirc).
demagogue on 8/2/2012 at 22:16
The hitbox & boundingboxes for the world stuff are a little loose it feels like. I don't know if it's literally because the boundaries are out further or because the player sprite is a little stiff & lanky when he moves.
Renzatic on 9/2/2012 at 00:51
Yup. The game itself runs fine. I played through it three times to test it out, and each time was smooth as butter.
The gameplay, on the other hand, could be improved. My main issue is how the character jumps. The hop up fast, fall down slowly thing is strange, and doesn't feel at all natural. The gravity, the weight behind the character, is all off. Case in point, that last jump towards the end of the demo. You take a running leap, then float over to the platform you want to land on, bumping your head against the bricks each time. If this were a low gravity sci-fi game, or your guy has winged boots, you could get away with it. But as is? It's weird.
I'll try to find a game in my collection of old NES roms to use as an example of what you should be going for. But in the meantime, try to see what happens if your set the character to jump a little higher, and give him a little more momentum behind his running jumps. You want to make it so he arcs over a pit, rather than jumps up, then hovers over to the opposite ledge.
Edit: Found it right away. Considering the size and pace of your character is fairly similar, Castlevania III would be a good game to use as an example. Study the way the character jumps there. The weight and momentum behind it would be a fairly decent match for your character.
Briareos H on 9/2/2012 at 10:19
Then how about an option to choose the gameplay as close to the original as possible and another improved game mode with more realistic jumping physics and collision?
Al_B on 9/2/2012 at 21:35
Quote Posted by icemann
The way the spikes work I might change. What you see in the demo is exactly what happens in the original, other than the need to duck and go under.
Yes, and please don't take this the wrong way, but the original was a dreadful game by all accounts. I've completed both levels of your remake and it's definitely playable, but some of the frustrations with it are things that you've copied from the original game.
I don't know how far you want to take it - but I'd be seriously tempted to take everything you've learned from putting the game together and put it towards your next project. As demagogue said in the other thread, the overall infrastructure you've put together is better than a lot of other no-show games and I'd love to see where you go from here.