Al_B on 10/2/2012 at 15:43
I'm very glad you understand that I'm not attacking the effort you've put into the game and you've obviously put a lot of work and thought into it. I think there are things that should be changed - gaining points from simply running into bats seems strange, there are times where getting to a location is far harder than it should be and throwing a dagger when falling should be far more responsive - but those are things that you can probably tweak quite easily.
I look forward to the next version of the game. If you can accommodate some of the changes that people have mentioned here that'd be great.
Madin on 19/2/2012 at 19:08
These are some model & textures that I have done recently, without exception they all have some sort of link to the Command & Conquer universe.
The models and textures are designed for the Command & Conquer 3 version of the SAGE engine.
[CENTER]Soviet Bunker:
<a href="http://www.moddb.com/members/madin/images/bunker-max" title="Bunker - Max - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/members/1/325/324924/thumb_620x2000/Max_01.jpg" alt="Bunker - Max" width="560" /></a>
Advanced Power plant:
<a href="http://www.moddb.com/mods/cc-red-alert-history/images/advanced-power-plant" title="Advanced Power Plant - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/15/14391/thumb_620x2000/Double_Power.jpg" alt="Advanced Power Plant" width="560" /></a>
Khan flame tower:
<a href="http://www.moddb.com/members/madin/images/the-wrath-of-khan" title="The Wrath of Khan! - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/members/1/325/324924/thumb_620x2000/ActionShot_Moddb.jpg" alt="The Wrath of Khan!" width="560" /></a>
Tiberium Silo:
<a href="http://www.moddb.com/mods/command-conquer-tiberian-history/images/gdi-silo" title="GDI Silo - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/13/12642/thumb_620x2000/TSSilo_Info.jpg" alt="GDI Silo" width="560" /></a>[/CENTER]
These are some textures that I have done recently:
[CENTER]Tesla Reactor:
<a href="http://www.moddb.com/mods/cc-red-alert-history/images/the-tesla-reactor" title="The Tesla Reactor - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/15/14391/thumb_620x2000/Tesla_Reator01.jpg" alt="The Tesla Reactor" width="560" /></a>
Allied Power plant:
<a href="http://www.moddb.com/mods/cc-red-alert-history/images/allied-power-plant" title="Allied Power Plant - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/15/14391/thumb_620x2000/Allied_Power01.jpg" alt="Allied Power Plant" width="560" /></a>
Prism Tower:
<a href="http://www.moddb.com/members/madin/images/prism-tower" title="Prism Tower - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/members/1/325/324924/thumb_620x2000/Prism_Lead_Moddb.jpg" alt="Prism Tower" width="560" /></a>[/CENTER]
nicked on 20/2/2012 at 19:32
Oooo is there gonna be a system of staying by fires, and limited endurance to the cold or something?
Either way, that looks the sex!
DDL on 21/2/2012 at 11:51
The reflections are also a very, very nice touch.
Koki on 21/2/2012 at 11:59
Is this going to be some sort of topdown Terraria/Spelunky thing?
If so color me interested, now I only need to procreate so my grandchildren can play it when it's finally out
faetal on 21/2/2012 at 12:18
Quote Posted by Koki
...now I only need to procreate...
CarminaBurana.mp3
Eldron on 21/2/2012 at 12:21
Quote Posted by Koki
Is this going to be some sort of topdown Terraria/Spelunky thing?
If so color me interested, now I only need to procreate so my grandchildren can play it when it's finally out
I plan to release it somewhere around the final release of dwarf fortress.
Renzatic on 21/2/2012 at 19:26
I figured everyone in this thread would find this interesting, since you're all tech dorks like me.
Blender in the past has always been a good for a free program type deal. It's decent enough, but it's missing far too many features to match the big expensive modelers. You had to spend a hefty amount of time relying on workaround techniques to do something that'd take no more than a couple of seconds elsewhere. It annoyed me to no end.
(
http://cgcookie.com/blender/2012/02/14/blender-bmesh-modeling-system-overview-01/) ...but not anymore
Come 2.63, Blender will be able to compete with the big guys. Now all you Blender specific people can know the joys of ngons, knife tools, edge bevels with recursion, all kinds of neat features you'll all wonder how you lived without. The video above does an excellent job of showing exactly why these new features are good enough to gush over. I can almost model in it the same way I do in Modo.
Blender is slowly and surely becoming something really good. It's getting to the point where you don't have to settle for less if you want to take the free option.
Eldron on 21/2/2012 at 20:20
I've been using blender professionally for years now, but the b-mesh build I tried today gave me a boner visible from space.
The speed of hotkey enforced blender plus the flexibility of uv and mesh retaining modelling tools, its heaven!