Renzatic on 4/3/2012 at 08:56
I'm tired of Yak getting all the bragging fun. I figured I'm far enough along in my little scene to show off some WIP shots.
(
http://dl.dropbox.com/u/3018396/Gas_Station_texture_wip.jpg) The Abandoned Desert Gas Station.
No post apocalyptic bullshit here. It's just an abandoned gas station out in the desert. I wanted to go for a sun bleached, red dirt blasted environment. Right now, I've got the red dirt down, but I need to tweak the colors to err a little brighter.
I also kinda wish I made my simple building a little less simple. Guess I'll have to spruce it up with doodads and odds and ends later.
Yakoob on 4/3/2012 at 20:44
Quote Posted by Renzatic
I'm tired of Yak getting all the bragging fun.
Now you know how us programmers feel like when people watch game trailers and only comment on how great the graphics look :p
Renzatic on 8/3/2012 at 02:13
Wireframe mode? :P
I'm still working on my end slowly. Got the (
http://dl.dropbox.com/u/3018396/Gas_Station_Texture_WIP.jpg) main brunt of my building diffuse textured. I just have the top and the back to do, then I'll start the pumps (which I'm planning on redoing so they look a little more 50's-ish).
Gotta say, I'm really started to regret going so low poly with the scene. The building looked alright when it didn't have any texturing on it, but now that I've got a bit done, it's starting to look flat. It's kinda funny. The more detail I add, the more boring it looks.
Maybe once I get the normalmaps on it, it'll look better.
edit: by the way, when I said I thought it'd be cool to go for a steep angle 3rd person overhead perspective, this is what I had in mind...
Inline Image:
http://dl.dropbox.com/u/3018396/perspective.jpgWhat do you think?
Yakoob on 8/3/2012 at 03:33
Oh god stop teasing me and finally finish the model so I can import it and start playing with it in engine :P
Speaking of which, we need to start talking story and gameplay; I want to start designing the logic part and need to know what we're aiming for!
Renzatic on 8/3/2012 at 04:25
Quote Posted by Yakoob
Oh god stop teasing me and finally finish the model so I can import it and start playing with it in engine :P
No need to wait! PM me your email address, and I'll share the dropbox folder with you. I'll convert the scene to a bunch of .obj files, and...yeah, I'll leave the rest to up you for now. :P
Quote:
Speaking of which, we need to start talking story and gameplay; I want to start designing the logic part and need to know what we're aiming for!
Alright. I should be on tomorrow earlyish. I'll hit you up, and we'll throw around a few ideas. :D
Renzatic on 10/3/2012 at 02:38
I figured I'd go ahead and post this up, since I like to talk about myself, and the things I do.
(
http://dl.dropbox.com/u/3018396/Gas_Station_Lit.jpg) The Gas Station, Now With Grass The Way It's Supposed To Look, And Moonlit
Slowly and surely, I'm inching my way towards something decent.
Bakerman on 10/3/2012 at 05:41
Looking good. I'm not a huge fan of the 50s visual aesthetic, but yours is well-done. I'm moderately jealous that you're modelling and texturing at the same time. I rarely texture anything I model beyond a test grid, if that. It's a habit I should probably break...
Renzatic on 10/3/2012 at 22:24
Quote Posted by Bakerman
Looking good. I'm not a huge fan of the 50s visual aesthetic, but yours is well-done. I'm moderately jealous that you're modelling and texturing at the same time. I rarely texture anything I model beyond a test grid, if that. It's a habit I should probably break...
Best way to break the habit is to do it. I used to be about the same way. Most everything I make is just me making something to make, either for practice, or just to see how quickly I can do it. I'd rarely ever texture anything, or even go as far as UVing what I've done.
Then one day I wanted to start making full on textured scenes. I started out with something simple. That little depot I posted over a year ago. It was all low poly objects, easy to unwrap, and I didn't get into any complicated texturing work. Just diffusemaps with the shadows painted in. From then, I've pretty much been working up from there.
Edit: Just found this shot. Don't think I ever posted up the finished version of that old farm house I did a few months back
Inline Image:
http://dl.dropbox.com/u/3018396/Farm_House_Clay.jpg