Renzatic on 11/3/2012 at 01:31
WOOHOO!
Inline Image:
http://dl.dropbox.com/u/3018396/emot-woop.gifThe only thing that brings it down are those smoothing errors I keep meaning to fix but never get around to along the edge. I need to get off my ass and do that right fast. :P
Madin on 12/3/2012 at 00:06
Quote Posted by Renzatic
Wireframe mode? :P
I'm still working on my end slowly. Got the (
http://dl.dropbox.com/u/3018396/Gas_Station_Texture_WIP.jpg) main brunt of my building diffuse textured. I just have the top and the back to do, then I'll start the pumps (which I'm planning on redoing so they look a little more 50's-ish).
Gotta say, I'm really started to regret going so low poly with the scene. The building looked alright when it didn't have any texturing on it, but now that I've got a bit done, it's starting to look flat. It's kinda funny. The more detail I add, the more boring it looks.
Maybe once I get the normalmaps on it, it'll look better.
edit: by the way, when I said I thought it'd be cool to go for a steep angle 3rd person overhead perspective, this is what I had in mind...
What do you think?
Nice work in progress!
Renzatic on 12/3/2012 at 05:14
Thanks, Madin.
(
http://dl.dropbox.com/u/3018396/Gas_Station_WIP.jpg) Normalmaps on the main building? finished. Lighting? Moodier. Gas pumps? Started. I actually kinda like it better without the gas pumps. Makes it look more lonely somehow.
Yak, whenever you get to that point, I really deeply suggest you go through the Blender source and look at their lighting engine. It can produce beautiful results with only a small amount of work.
nicked on 12/3/2012 at 13:35
Koki made CryEngine 3? This explains his disdain for all the competition!
DDL on 12/3/2012 at 13:48
Eldron, why on earth are you using ascii art? Is it just time constraints?
Given your texturing strengths, it seems almost perverse.
Also, "The slams into the concrete wall." -should be "the mech slams into the concrete wall"?
Eldron on 12/3/2012 at 14:07
Quote Posted by DDL
Eldron, why on earth are you using ascii art? Is it just time constraints?
Given your texturing strengths, it seems almost perverse.
Also, "The slams into the concrete wall." -should be "the mech slams into the concrete wall"?
7 days of making a game, not one day of making a game and the rest making art :P, I've always wanted to do an oldschool roguelike!
With that said though, if it turns out to be extremely fun to play I'll have no problem making a graphical version later on.
And yeah, missing an object name there.
Madin on 14/3/2012 at 03:11
These are textures that I've done, starting with cleaning up the model (if necessary) and then doing an UV unwrap. The models and textures are C&C related has usual.
[CENTER]Allied AA guns:
<a href="http://www.moddb.com/mods/cc-red-alert-history/images/allied-aa-gun" title="Allied AA Gun - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/15/14391/thumb_620x2000/AlliedAA_01.jpg" alt="Allied AA Gun" width="560" /></a>
Soviet Flame Tower: While I did not model this, I intend on fixing a couple of issues with the model.
<a href="http://www.moddb.com/members/madin/images/flame-tower-max-with-shaders" title="Flame Tower - Max with shaders - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/members/1/325/324924/thumb_620x2000/FlameTower_Max.jpg" alt="Flame Tower - Max with shaders" width="560" /></a>
Nod SAM Site (TS):
<a href="http://www.moddb.com/members/madin/images/ts-nod-sam-open" title="TS Nod SAM - Open - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/members/1/325/324924/thumb_620x2000/TSSAM_Main01.jpg" alt="TS Nod SAM - Open" width="560" /></a>[/CENTER]