redrain85 on 27/6/2012 at 05:13
Took a bit longer than expected, but I'm just about done with my first level for the new Tron 2.0 FM I'm working on. User Error 3.
<embed src="http://www.youtube.com/v/nA8Rwce49to?version=3&hl=en_GB" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>
This isn't 100% final, but the level is probably about 95% complete. Took me around 3 months to make the entire thing (not just the cutscene).
You may recall I mentioned wanting to have "System Shock/Thief meets Tron" elements in the mission. Those won't show up until a later level. For now, I just wanted to post some stuff to show the progress being made.
Here's another short video, showing a new feature that will be in the mission. User Powers. This one demonstrates the ability to steal other programs' identities, like Flynn did in the original Tron film. It's an early, rough test.
<embed src="http://www.youtube.com/v/imG-USZLKDw?version=3&hl=en_GB" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>
Stealth was pretty much pointless in the Tron 2.0 retail game. I'm hoping the ability to gain a disguise and then move about freely for a time, will motivate players to use stealth at least once on each level in order to gain this reward. (Which is already kind of Thief inspired at this early stage, I guess.)
Finally, here's a test cutscene made by another member on the team.
<embed src="http://www.youtube.com/v/LMsIEQ0_yqI?version=3&hl=en_GB" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>
demagogue on 13/7/2012 at 20:14
Chrono Trigger meets Doom meets WTF... Interesting, uh, concept you've got there. ;)
I like it. I like how you're not even trying to make the art direction in any shape or form consistent haha.
Sulphur on 13/7/2012 at 20:17
Looks like he's testing a proof-of-concept for displaying levels in an oldschool isometric 2D RPG perspective where the camera can switch to 3D on the fly.
Ulukai on 13/7/2012 at 20:54
Threre's something very Day of the Tentacle about the angle of the door and picture frames in the second shot
Yakoob on 13/7/2012 at 21:34
Quote Posted by demagogue
Chrono Trigger meets Doom meets WTF... Interesting, uh, concept you've got there. ;)
I like it. I like how you're not even trying to make the art direction in any shape or form consistent haha.
Final Fantasy Tactics actually ;) And it's all just placeholder crap I got from googling FREE SPRITES AND SHIZZ.
Quote Posted by Sulphur
Looks like he's testing a proof-of-concept for displaying levels in an oldschool isometric 2D RPG perspective where the camera can switch to 3D on the fly.
Exactly. The game actually operates in full 3D, but is just displayed using standard isometrics and (maybe) tilesets. So the future potential of 3Dfying without the hassle of worrying about 3D models/texturing/uv unwrapping/shaders/etc. etc. I can focus on the actual gameplay and engine structure without getting bogged down by the renderer and asset pipeline.
Quote Posted by Ulukai
Threre's something very Day of the Tentacle about the angle of the door and picture frames in the second shot
Im working with another illustrator on the project, and that room is what we're kinda aiming for. I kinda like how it's isometric-but-crooked, gives the game a bit more of an interesting perspective imho.
And yea, very early development stage, and I am adding extra crap while I wait on the art that we dont actually intend to be in the game, just for fun and potential other side projects re-using the engine. I already stole good chunks of code from the 3D KEngine screenies you saw around, like all my 3D math and reflection/serialization. Im trying out an entirely component-based design this time around and quite liking it so far.
Madin on 19/7/2012 at 10:11
Very nice work!