Renzatic on 14/3/2013 at 22:28
That's kinda what I'm going for. Though really, the only thing I intend on doing is having a character open doors, and throw in a single scene transition. I'm not making a game, just the framework for a basic one to see if I can do it. At the very least, it's a good excuse to make something cool.
(
https://dl.dropbox.com/u/3018396/House_Ivy.jpg) And on the braggartly side of things, I've got more texturing done.
Throwaway details are coming up next!
faetal on 15/3/2013 at 01:12
Quote Posted by Yakoob
The hilarious side effect of that is that, being dynamic physics bodies, characters can now be “bumped” and pushed around by the player. Do I sense a
Postmortem: Soccer Edition coming soon?
Right, so the music can now be designed to play different themes depending on how close the characters are to each other :)
Renzatic on 16/3/2013 at 11:54
Yeah, I should shoot it straight up. Thing is, ivy usually starts at a small point and branches outwards as it grows up. I wanted to do that, but get it to wrap around that corner and grow to the underside of the main roof.
...end result? It does look kinda dumb. I'll redo it.
Sulphur on 17/3/2013 at 10:19
Very, very nice. :thumb:
demagogue on 17/3/2013 at 15:51
deffo. Looks great.
Al_B on 17/3/2013 at 20:26
Much better - looks far more natural. As a small nitpick - why are there two doors in the structure in the left part of the house?
Bakerman on 17/3/2013 at 20:46
Excellent stuff. Just noticed from this angle how protrudey those corrugated sheets are getting - I like it.