catbarf on 29/5/2013 at 03:43
I want to make a game with C++ and OpenGL. But I have a couple of ideas and I can't decide which to pursue, and I know that if it's not an idea I'm REALLY excited about I'll probably get bored and give up. I really envy those of you who can come up with an idea and see it through to completion.
Yakoob on 30/5/2013 at 00:37
I looked at SDL but ended up going with SFML instead as it seemed much more modern and simple.
That being said, unless you want to code for coding sake, I'd advise you look at existing engines like unity or Udk. You'll be able to get things running much faster (going back to the motivation and sticking to one idea) and it will probably look And run better than your own code. Not to mention out-of-the-box cross platform support and many other similar perks.
Yakoob on 31/5/2013 at 01:54
Oi same with me :) I just love coding... but sometimes I wish I went with Unity instead as far as productivity goes, especially now that I'm moving a bit from coding to design/team-management/marketing/etc. phase of my game.
Yakoob on 3/6/2013 at 19:17
So my exploratory narrative game, Postmortem, casting you as
Death incarnate in an industrial-age country torn by conflict and riots, moves onto Beta with a release date -
August 15th! (http://koobazaur.com/postmortem-moving-to-beta-with-a-release-date) Here's the full dev blog update for the curious with some
new screenie and concept art :)
We're also still looking out for one extra writer/editor and potentially graphic artist (in-game sprites, maybe GUI) so if you're interested shoot me an email at [email]info@postmortemgame.com[/email] . We'll also be starting a second round of Beta Testing signups soon so keep an eye out!
Please check the
(http://postmortemgame.com) Postmortem HomepageLike on
(https://www.facebook.com/pages/Postmortem/273695166089442) FacebookFollow on
(https://twitter.com/PostmortemGame) Twitter(
http://postmortemgame.com/images/promo/postmortem-alpha-screenshot-conversation-2.jpg)
Inline Image:
http://postmortemgame.com/images/promo/thumb200x150/postmortem-alpha-screenshot-conversation-2.jpg (
http://postmortemgame.com/images/promo/postmortem-alpha-screenshot-gala.jpg)
Inline Image:
http://postmortemgame.com/images/promo/thumb200x150/postmortem-alpha-screenshot-gala.jpg(
http://postmortemgame.com/images/promo/potmortem-alpha-screenshot-unexpected-death.jpg)
Inline Image:
http://postmortemgame.com/images/promo/thumb200x150/potmortem-alpha-screenshot-unexpected-death.jpg (
http://postmortemgame.com/images/promo/postmortem-alpha-screenshot-pamphlet.jpg)
Inline Image:
http://postmortemgame.com/images/promo/thumb200x150/postmortem-alpha-screenshot-pamphlet.jpgWhat is Postmortem?Postmortem is a short exploratory adventure game taking place in a fictional industrial-age country of Galicia, ravaged by five years of violent rioting between two ideologically and economically divided communities. You play as death incarnate, sent to a fundraising gala with the objective of claiming a single life from any of its attendants and staff.
By exploring the space, conversing with the patrons, and uncovering various clues, you will learn about the world and the characters, revealing how their deaths might (or might not!) influence the country.
But how much should you meddle with mortal affairs? Perhaps a random choice is the fairest? What other effects could your involvement have?
june gloom on 3/6/2013 at 20:40
Looking better every time you show it off. I'll keep an eye on it, Kooby, and I promise I won't cheat my way through it ;)
SubJeff on 3/6/2013 at 23:29
Nice Yakoob, very nice.
Me?
I'm making some web apps for Android using JQuery Mobile and Phonegap. The latest thing I'm finishing up is a guideline application for checking anaesthetic machines. Yawn, I know. But there is something a little... odd with the license. I'm basically taking a free pdf publication and turning it into a little app that is easier to navigate on a smartphone/tablet than reading a pdf. Its not my work but its published under the Creative Commons Attribution 2.5 which, (
http://creativecommons.org/licenses/by/2.5/) if you read the actual text, says:
Quote:
You are free:to Share — to copy, distribute and transmit the work
to Remix — to adapt the work
to make commercial use of the workand yet on the actual publication it states - "Reuse of this article is permitted
in accordance with the Creative Commons Deed, Attribution 2.5,
which does not permit commercial exploitation."
I'm not doing this to make a quick buck - the app(s) will be free - but the incongruity of the bold text (emphasis mine) bothers me. I don't want the publishers to get all shirty at a later date.
Does anyone have any experience with this kind of thing?
Yakoob on 4/6/2013 at 02:10
Quote Posted by dethtoll
Looking better every time you show it off. I'll keep an eye on it, Kooby, and I promise I won't cheat my way through it ;)
BUAHAHAHA You made me literally burst out laughing; that just made my evening. Well done deth, well done! And thanks for the positive encouragement :)
demagogue on 4/6/2013 at 04:21
Quote Posted by Subjective Effect
I'm not doing this to make a quick buck - the app(s) will be free - but the incongruity of the bold text (emphasis mine) bothers me. I don't want the publishers to get all shirty at a later date.
Does anyone have any experience with this kind of thing?
If it's CCA2.5, then the source text says what it is, and mistake of law isn't an excuse. But it'd be against what's obviously the expectation of the authors, so it could ruffle their feathers and could be more trouble than it's worth even if it's technically ok. I mean, I think the issue is more on the informal end than the law itself, if what you said about the CC2.5 is right. (It makes you wonder if that sentence isn't referring to something else than that sentence you quoted, though... That's why you read the FAQs or discussions on licenses in addition to the text itself to make sure you don't miss something.)
If you really want to be on the safe side, you could shoot them an email and tell them that according to their own license it's open for commercialization and that you have intentions in that direction, in spite of their bold sentence... And ask them to either reconcile it or acknowledge that the license they picked says what it says... Of course the risk there is that it just raises a red flag against you too.
We had some of the same issues with Dark Mod and are going out of our way to be extra risk adverse to avoid IP issues.
jay pettitt on 4/6/2013 at 07:36
Yup. Write a nice note and ask them to clarify.
Yakoob on 5/6/2013 at 19:10
Agreed, best to just contact and get permission "on paper" for worst case scenario.