DDL on 10/7/2013 at 11:24
Nice! Congrats!
Bet you a tenner that when it goes on general release your forums'll fill with people saying "SO I KILLED TEH FIRST PERSON I MET, WUT DO I DO NAO?"
Or possibly "WHY CANT I KILL EVERYBODY", or even "I KILLED OPHELIA BUT GOT NO EXP WTF -LVL CAPPED ALRDY!?!?"
;)
faetal on 10/7/2013 at 12:23
Default response of course being: "try killing yourself".
Al_B on 10/7/2013 at 14:17
Congrats, Yakoob - it's great to see it getting the attention!
Yakoob on 11/7/2013 at 07:34
Quote Posted by DDL
Nice! Congrats!
Bet you a tenner that when it goes on general release your forums'll fill with people saying "SO I KILLED TEH FIRST PERSON I MET, WUT DO I DO NAO?"
Or possibly "WHY CANT I KILL EVERYBODY", or even "I KILLED OPHELIA BUT GOT NO EXP WTF -LVL CAPPED ALRDY!?!?"
;)
Haha I was considering making a joke trailer talking about "fast paced action, "20 different weapons", "frantic multiplayer death match" and of course achievements ;)
Al_B, I remember you having some good (and appropriately
Harsh!) criticism first time around so I'd be curious to hear your thoughts again with recent changes. Mind you, your main gripe how you can just "kill the first person you see" is still (deliberately) in :p. but there is a bit more to that now as well... Don't want to spoil much
demagogue on 17/9/2013 at 11:44
Hey, I'm bumping this with a question to the audience. Since I moved to my new home, I got an Android smart phone. Since Android stuff has a reputation for being more open than Apple devices, and since I've been exploring the apps for it, I was curious about developing a little project for my phone, or at least looking up what would go into such a project.
Does anyone have any information about how to go about this, like recommended tools and tutorials and such? I've worked a little with Unity before; is the pipeline to get a game from Unity into an Android device not too bad? I was actually thinking about something more boardgame like though, and wonder what other development tools might work. Any experience with this out there?
SubJeff on 17/9/2013 at 12:47
I tinker with Android development a little bit.
I use HTML 5, CSS and JavaScript with jQuery Mobile to make apps (recently released Resus Algorithms for Android, doing some other medical guideline thing at the moment) and PhoneGap to wrap it so my stuff is all cross platform (iOS, Android, BB, Windows).
However, I have used the Android Dev Toolkit and Eclipse to make some test native stuff. It's, errr, a little bit hard to get one's head around but that's just me being dumb. It's not too different to creating a set of web pages actually.
I don't know how well it works with Unity but I expect it to be very well since there are plenty of Unity games on Android. I'd go with that for a game actually. Unity is great, shame I don't have time for it atm.
Fafhrd on 20/9/2013 at 02:09
I haven't messed with Unity much, but as I understand it Android is now part of the free development package, so getting something up and running (though not necessarily running WELL) should be as simple as 'Build Project for Android.'
As far as tutorials and stuff: I read maybe half of (
http://www.amazon.com/Android-Absolute-Beginners-Wallace-Jackson/dp/1430247886) Android Apps for Absolute Beginners in order to give myself a general idea of how project set-up in Eclipse and the basic APIs work and then went from there using (
http://developer.android.com/training/index.html) Google's Developer Tutorials and searching through (and occasionally asking questions on) StackOverflow.
Google is also releasing their own IDE for Android called, appropriately enough, 'Android Studio,' which you can grab a pre-release version of (
http://developer.android.com/sdk/installing/studio.html) here. I haven't touched it yet myself because I don't want to have to go the trouble of migrating my existing projects to it, but a lot of its features are pretty slick and look like they might be easier for a beginner to wrap their heads around.
demagogue on 20/9/2013 at 10:05
Thanks Faf. There's just something satisfying about the idea of a project that I carry in my pocket.
Eshaktaar on 20/9/2013 at 14:20
I've been using (
http://libgdx.badlogicgames.com/) libgdx for a while now and can recommend it if you're looking for a beginner-friendly game dev framework. I like that it's cross platform, so I don't need to fire up a (slow) emulator or the real device when I just want to test some stuff. It's mainly for 2D games, though. If you intend to go 3D, Unity is probably the better choice.