Ulukai on 23/10/2013 at 19:36
Been working on a procedurally generated, cross-platform rogue-lite with a 16-bit feel. So much so, I haven't been posting here much.
Dungeon generation and lighting engine is pretty much done. Most of the sprites I bought in because I don't have eternity :p
Now have enemy placement, gameplay, loot, balancing and UI to concentrate on. Has lots of animation too, but you can't tell from the screenshot.
Inline Image:
http://www.zen80200.zen.co.uk/m1.jpg
PigLick on 24/10/2013 at 02:19
you can take my money when it is finished good sir!
Yakoob on 24/10/2013 at 03:33
Oooh that looks very nice Ulukai! More screenies/vids please :)
june gloom on 24/10/2013 at 04:01
I'm liking the look of that.
And I think Eldron got picked up by Mojang or something?
Renzatic on 24/10/2013 at 04:07
Quote Posted by PigLick
you can take my money when it is finished good sir!
Seconded. I will pay many moneys for this when it comes out.
Eldron on 26/10/2013 at 17:47
Not much left-over time between mojang and taking care of a toddler!
Fafhrd on 26/10/2013 at 19:12
Quote Posted by Fafhrd
I keep trying to like Blender, but I just cannot stand its interface. Everything about it feels so counter-intuitive (especially the modifier stack). Probably my own fault due to teaching myself Lightwave before any other 3D program. That BSurfaces demo is incredibly slick, though.
Six months later and I'm taking this back. Since I keep hitting various road blocks with Plague & Pestilence (mostly art issues, but Google Play Games Services also ended up being less good than I had hoped) I decided to mess around with Source Filmmaker to do a thing, only to discover that there are some items that I need that apparently don't exist, so learning Blender in order to make them became a necessity. (
http://www.youtube.com/watch?v=zCMt-jfDgC4) This tutorial turned me around pretty good. I didn't know you could drag out multiple panes, so I was able to do the three pane set-up that I used with Lightwave, and then the texture baking is super neat too.
Near final result for first item:
Inline Image:
http://farm4.staticflickr.com/3824/10503478094_f227ff905e_b.jpgI think I might tweak the texture some more, but given that it's just a badge I probably don't need to.
[edit]Now with corrected spelling.