Sulphur on 5/11/2013 at 08:34
I'll spare you, Interrupt.
It's in beta, guys. Renz has been playing it. There are posts in the 'what are you playing' thread. It's on (
http://store.steampowered.com/app/249630/?snr=1_7_15__13) Steam.
That's some rather cheery music for a dungeon delving game. I think I like the juxtaposition.
Renzatic on 5/11/2013 at 08:53
Quote Posted by Fafhrd
Badges 'n Blenders
Your post has inspired me to do something I've let drift to the wayside for far too long. I decided to fire up yee old 3D editor, and...
(
https://dl.dropboxusercontent.com/u/3018396/Doodads.png) ...make some doodads. For what? Hell if I know. They're just doodads for stuff.
Ulukai on 5/11/2013 at 10:39
Quote Posted by Interrupt
Lately I've been working on a game called Delver, hugely inspired by the Ultima Underworld games. I'm basically answering the question 'What if someone made a roguelike using the Ultima Underworld engine?'.
And the answer to that question looks great!
Renzatic on 5/11/2013 at 10:42
It really does.
Ulukai on 5/11/2013 at 15:30
Now have LizardMen, Cauldrons, Shrines and a rudimentary UI.
Working on opening doors, hiding enemies not in a previously visited room and giving them intelligence so they're not all rooted to the spot like meerkats.
Also, too dark? There are dynamic light sources and some enemies will have their own lightsource, but I'm in two minds about whether to lift the ambient light level a tad. It does depend on which tileset has been selected as to the apparent level of gloom though - this one is particularly dark:
Inline Image:
http://www.zen80200.zen.co.uk/m2.jpgUpdated with video:
[video=youtube;KtJ7sFSxQ8o]http://www.youtube.com/watch?v=KtJ7sFSxQ8o[/video]
Oh God YouTube, why is the thumbnail lime green?
Renzatic on 12/11/2013 at 00:12
Oh shi...
Don't let Dethtoll see that.
june gloom on 12/11/2013 at 00:16
fuck yo hat
Renzatic on 12/11/2013 at 00:18
He saw it.