vurt on 14/7/2024 at 12:08
Elden Ring. Replaying on PC, just got into the DLC area, visually i really don't like how the first area looks, but whatever, i still think it might be a good DLC from what i've heard. At level 185 this area seems really hard, which is cool, everything feels scary.
Far Cry 6. I remember trying 5 briefly, i hated it. Got this on sale and so far i kind of like it. It's extremely stupid, but that's totally expected and so far i don't mind it too much. Likely not something i will finish though, but might be fun for 6-10h. This is maybe a 7/10 game or so.
Watch Dogs 2. Never played these games so i had to give it a shot. Hacking and taking over stuff is such a cool concept. The game itself is shit. The missions are very boring, just a drag to do. The spoiled brats you are a group of are insufferable SJW's, i wish i could join another hacker group instead and make them my enemies, that would've been cool. The world feels boring. Very, VERY far from feeling like a GTA with hacking. More like maybe Saints Row, GTA on the cheap with bad shooting, bad driving. I gave it 8h, nah. Super cool concept and a really, REALLY bad AND buggy game. Seen so many "favorite game of all time" so its mainly why i checked it out. These people saying its that good are either on drugs or they're 12 years old. 5/10.
henke on 15/7/2024 at 11:28
Watch Dogs 2 had the most likable heros of any recent Ubisoft game! And yes, it's a good game. And yes, I'm a 12 year old on drugs, so you can't be mean to me and tell me I'm wrong.
A page back I was wondering what Still Wakes The Deep would be like as a more non-linear survival horror game, and now I'm kinda playing that, with Resident Evil Revelations. This one's about Jill Valentine investigating a haunted cruise ship (or something). Mechanically it feels a lot like RE5/6. The story isn't much to write home about, but I'm enjoying the gameplay and exploring the ship. It's all right.
Also played a bit more of Portal-like time-rewinding puzzler The Entropy Center, think I've made it to about halfway through. The story is kinda interesting, but the puzzles are often repetetive and occasionally glitchy, which is turning me off. Don't think I'll finish it.
vurt on 15/7/2024 at 11:46
That would say a lot about UBI, if you think insufferable spoiled little brats are great ""heroes"" (who steals or kills innocent people etc). A terrible game not just because of how incredibly buggy it is, but the missions are absolute trash tier. Even in comparison to the worst missions in the GTA series (and those games have plenty of tedious, boring missions). By far the least immersive open world game i've played, only the later Saints Row games are as bad and dull as this.
The only protagonist of a UBI-soft game, that i can remember, that was fairly likable was Bayek in Origins, much due to a great voice actor for the role.
Thirith on 15/7/2024 at 13:18
I'm with henke on Watch Dogs 2. I was surprised by how much I enjoyed it - and not even in spite of the characters. I found them surprisingly engaging, though I can understand that they're not for everyone. (Though my gang didn't really kill any innocent people, as far as I remember.) I also found the game's San Francisco one of the better urban open worlds in recentish open-world games. As far as bugs are concerned, I played the game on PS4, and there I didn't encounter any issues - though obviously that's irrelevant to what the game is like on PC.
Sulphur on 15/7/2024 at 13:25
There aren't any major bugs in WD2 on PC in my experience. It's got the standard NPC spazzing out in a few places, but that's par for the course for every open-world game.
vurt on 15/7/2024 at 15:19
I had a lot of bugs. Had to restart sometimes because the option to interact with a person was gone, reloading made it work again. In the very first mission, both NPC's i took out spazzed out, "breakdancing", left a really lazy impression to see this 2 minutes into the game.
Overall really bad game design, it could be used to teach people how to not make games. Just one example out of many, why add lethal weapons when the story/group doesn't support it. In GTA you are playing the worst scum of the earth, so shooting up people makes total sense, you are terrible person and not a hero. Yes, you can restrain from using lethal force if you are super patient here, but why are these lethal weapons there in the first place, they don't fit in at all and should only be there if the game/group reacted to this in a major way. But there's nothing, kill 1000 people and you're still a hero, it won't matter.
How you start missions and many other things are super "game:y". This goes against the philosophy of the design as well, because in many ways it tries to be somewhat of a simulator, day/night cycles, NPC's that seems to have their own lives etc. This is not kept for most other aspects of the game, way worse than GTA even. In GTA the missions starts and stops without really breaking immersion, there's a fluidity to it. Here you go to a random place, press "play mission". lol. Again, just tip of the ice berg really, it's a huge pile of "how to not design a game".
henke on 15/7/2024 at 18:45
Yeah that's true about the guns. I didn't use them for 95% of the game and felt it would've been better if they left them out altogether. Really feels like the dev team didn't want a focus on guns, so they did everything they could to discourage them, including making them less fun than in WD1 by taking out the slow-mo mode, but the publisher side of Ubisoft wasn't gonna allow them to do something crazy like "release a big budget GTA-alike without guns".
Malf on 15/7/2024 at 19:35
The guns thing feels even weirder in Legion, when you consider that seeing an armed police officer in London is an incredibly rare experience, and that gun ownership for the general urban public is so small it's effectively zero.
Sure, the events of the game take place in a dystopian near-future police state, but even then, if I were to extrapolate forwards based on our current attitude to guns, it's more likely to be riot shields, tear gas and batons rather than guns.
Thirith on 15/7/2024 at 19:45
Then again, I suspect Reform UK would love to bring about that particular dystopian idea, if given half a chance...
vurt on 15/7/2024 at 20:08
Quote Posted by henke
Yeah that's true about the guns. I didn't use them for 95% of the game and felt it would've been better if they left them out altogether. Really feels like the dev team didn't want a focus on guns, so they did everything they could to discourage them, including making them less fun than in WD1 by taking out the slow-mo mode, but the publisher side of Ubisoft wasn't gonna allow them to do something crazy like "release a big budget GTA-alike without guns".
I don't get that either, UBI soft are super left leaning, so likely not very pro guns. How are guns such an important feature to have in a game that isn't really supposed to be a shooter (the shooting really sucks) or a murder simulator. I don't think it would have impacted reviews in a negative way at all, very much the opposite.
There are also systems built into the game already where at least the player could be punished for using lethal force. Like the group will lose followers + losing opportunities for certain missions altogether if you go the murderous route. But nah, they couldn't be arsed, they wanted to make GTA baddies but without having a story or characters to support it. So lazy.