henke on 29/7/2024 at 19:14
Yeah, you can revisit all earlier areas to complete missions/sidemissions, or just gather all the resources. Knowing when to call it a day is always a big decision since the alien aggressiveness keeps climbing but there's always more stuff you wanna do.
Thirith on 30/7/2024 at 06:25
Slowly getting the hang of Nine Sols and enjoying it a lot, though less for the Metroidvania aspects (other games get the difficulty curve and the doling out of upgrades that change up the game more right than this one IMO) than for the flow of the combat and the interesting (if sometimes frustrating) environmental hazards. What it does well, a bit like the best of the Soulsbourne games, is the way it pulls you into the unknown, but the further you get from the game's equivalent of bonfires the more you want to go back and bank some of your progress (i.e. spending the money you've collected, rather than losing it while you're so far from the save point that you're unlikely to retrieve it, should you die). I'm always a bit of a chicken in games, but this forces me out of my comfort zone, and when I do succeed it's a great feeling - more so than if there hadn't been a real risk of losing a nice chunk of money and experience. It's not easy to get that balance right, but Nine Sols succeeds, as far as I'm concerned.
Malf on 30/7/2024 at 11:24
Can't believe it took me so long to realise that I could do it, but I finally connected mue Hue lights to my PC last night, so when playing Gloomwood, the light above my computer desk changed colour according to what was on screen, and it rocked.
I've since ordered a couple more Hue lights specifically for my PC desk to improve it even further.
demagogue on 30/7/2024 at 15:51
So it takes the average color on the screen and adjust the lighting color to it?
That'd be great for games that create an atmosphere with colors among other things, although I'm curious about cases when there are multiple colors on screen, but I suppose the average or a weighted average still works out.
This may be a little aside, but for the FM I worked on, I remember spending time adjusting the hue on the street lamps to get just the right tint of yellow hitting the street. (Also of course placing them at the right distances with the right radii & in niches and countless other little things so that they had the right coverage for gameplay, but that's a given.) I imagine a lot of mappers put thought into it; so I can imagine that a hue light for your desk environment would work really well, since that intention of coloring the environment for the right environment was already there to begin with.
Sulphur on 30/7/2024 at 17:10
Okay, so I played a few minutes of Thank Goodness You're Here!.
Here is a screenshot of the controls:
Inline Image:
https://i.imgur.com/tV8W6nj.pngUsually us game nerd types talk about verbs in video gaming, which is a fancy way of talking about how nuanced your ability to interact in a game is. In this game, you move, jump, and slap. You want to talk to somebody? Slap them. You don't want to talk them? Slap them. You're not interested in them? Slap them anyway. Slap milk cartons. Slap trash cans. Slap pigeons (and in its commitment to realism, the pigeons just hop in place an inch and continue doing what they were doing).
This is a game where in the first minute, you exit your boss's office through the window instead of the door,
because. You get sucked into a beer spigot so you can slap up some beer barrels, then get spat back out, but not until you're done swimming through lager and popping bubbles while a locksmith talks about his morning pint routine. And then you can slap the barkeep.
It's Monty Python in spirit, Yorkshire in physique. Play it.
henke on 31/7/2024 at 16:00
Finished Aliens: Dark Descent. 38h. The difficulty in whole back half of the game felt right on. It had a real sense of urgency and it kept pushing me beyond what I thought I was capable of. Remarkably I never really felt like I figured out a way to cheese the alien AI. I never worked out a strategy which always worked, which I kinda feel is often that case in strategy games. Instead it kept throwing wrenches in my best laid plans and kept me on my toes throughout. It made me really get familiar with all of the tools available instead of just relying on my faves. The story was alright too, with some things not seen before in Alien lore.
Umm, yeah, I loved it. Would've made it high on my GOTY list had I played it last year.
Subjective Effect on 1/8/2024 at 12:32
What did you play it on? I'm tempted to get it for PS4 but I see it's on Steam too...
henke on 1/8/2024 at 14:15
Played it on PS5. It plays well with a gamepad. Like I said it has a fair amount of bugs, but I think that's the case for all platforms.
Malf on 1/8/2024 at 15:01
Well of course it does. It's Aliens.
BADUM-TISH