Malf on 1/8/2024 at 21:39
Got my hue setup up and running:
[video=youtube;eIfaWIdd5Ag]https://www.youtube.com/watch?v=eIfaWIdd5Ag[/video]
Thirith on 1/8/2024 at 21:47
Nice! How easy was it to set the whole thing up?
Aja on 1/8/2024 at 22:38
That looks cool. Now all you need is the scent generator for maximum immersion.
Malf on 1/8/2024 at 23:02
Quote Posted by Thirith
Nice! How easy was it to set the whole thing up?
The lights themselves were really easy; the most complicated bit was attaching the light strip to the monitor, but even that's pretty simple thanks to the mounting brackets all coming with 3M adhesive strips already attached.
Once they're all in place, you add them to the Hue app via the Hue Bridge (which is a required piece of hardware, but I already have it for my existing smart lighting system), then use a Zone setting in the app to place them relative to the monitor.
I've been using something similar on my TV for a while now (a Govee light strip, one of those ones that relies on a camera mounted at the top of the screen), and really love it, so once I discovered how easy it was to set up Hue with the PC, it was a no-brainer.
The hardest part was non-lighting related, as I fitted a new dual-monitor arm to my desk, which also required raising the bottom shelf you see in the video.
Hue lights
are a bit expensive, and there are cheaper alternatives out there (including the aforementioned Govee, who do equivalents for pretty much all Philips Hue lights), but they are also the most mature and have the best software.
Thirith on 2/8/2024 at 07:12
Cheers, that sounds pretty okay. I have to admit, my first reaction was to check out how much a Hue Strip would cost in these parts, but I also wonder how much I'd notice the effect after a while, as most of my gaming is during the day, and I only lower the blinds if it's too bright (or if I'm playing Thief :p). But it does look pretty cool and moody.
salass00 on 3/8/2024 at 10:09
(
https://www.youtube.com/watch?v=aTGdyYpLw3k)
Third time's the charm. I finally managed to beat the Darkest Dungeon 2 chapter 2 final boss on my 3rd attempt (not counting all the runs were I party wiped against the collector, or otherwise didn't manage to get all the way to the mountain). I did make a few dumb mistakes like not healing the plague doctor with indiscriminate science when she had a blind token and really low health instead going for the incision and missing (because of the blind), but even so the fight went really well and nobody died.
On the way to the mountain I killed two lair bosses in the final two regions (sprawl and foetor). The second was mostly me pushing to get some more mastery points to upgrade skills (I also did a monster den after the lair) as I had a pretty good team I thought. It did result in pretty high stress, but no meltdowns, due to some bad relationships from the last inn (I wasn't able to use hellion's wicked slash without putting stress on the grave robber, and the grave robber didn't seem to be able to do any good attack moves without getting stabbed in the back by the man at arms). Thankfully I was able to fix the relationships before the mountain though (I had four positive. all respectful. and zero negative relationships on entering) and more mastery points than I needed.
qolelis on 3/8/2024 at 11:40
I'm still playing the "TLJ" trilogy and am currently on the last part, Dreamfall Chapters.
Edit:
Too tired to share an opinion at any length right now, so suffice it to say that I'm still playing; I haven't quit yet. The whole trilogy is quite epic, in its most literal sense, "a literary or dramatic composition that resembles an extended narrative poem celebrating heroic feats". The third part is bits cyberpunk, bits Morrowind, bits internet edgelord (I could see less of that, but it's not a huge part of the game). Also some combat I could be without, but, taken as a whole, I think it's been worth playing: Lots of variation in locations visited, nice character development, looks good enough etc...
Thirith on 5/8/2024 at 07:52
After I wasn't initially sure whether I'd click with Nine Sols, well... things have well and truly clicked. I am still not very good at the combat, but I am more consistently able to block, added to which some of the game mechanics only become clear after a while. (There's a perfect deflect, which I find difficult to pull off, but an imperfect one inflicts internal damage, which heals over time.) Much like Sekiro, some of the enemies take me a fairly long time to defeat, but the save points are largely placed well so there isn't too much downtime. The characters are also growing on me (through the relatively minimal interaction that's possible), though I'd still place this below Hollow Knight on my personal list of Metroidvanias, because I prefer the exploration and the overall map of Hollow Knight, and that game's particular brand of melancholy is practically designed to push my buttons.
The game has pretty much interrupted my playthrough of Thief 2, though that's also partly because we're without blinds at the moment, and Thief 2 definitely plays better in a darkened room than when the sun shines through the window. Soulforge will have to wait a week or two...
Sulphur on 5/8/2024 at 08:07
Nine Sols is high on my list of games to play next, and I'm glad to hear you're having a good time with it.
The developer, Red Candle Games, has only done great things (Detention and Devotion) prior to the Winnie the Pooh joke that got China to bury them hard enough they had to delist Devotion. When I played Detention, I knew that this was a game from people to watch out for, because they clearly have artistic vision and a singular voice, and aren't afraid to use both to comment on the nature of people, culture, and Taiwanese political history. Nine Sols obviously isn't going to do much in the latter space, but given it's a complete 180 genre-wise, the fact that they've made something special anyway is at once unsurprising and still heartening to hear.