reizak on 10/9/2024 at 13:42
I never noticed any particular group they were especially making fun of since anything seemed to be a valid target, but just to be clear the profile picture isn't meant in a mocking way on my part, although I do think it's funny. I unironically thought it was a fun show, too.
Edit:
So as not to go too far off-topic, games! I finished the
Elden Ring expansion some time ago and loved it from beginning to end, apart from, well, the end.
It's a really hard fight with some great visuals and everything leading up to it had my hype levels topped off, but then you're just left standing there until you realize that that's it and walk off. I guess it's not too different from how it usually goes with these games, but for some reason it felt really jarring here. Like at least teleport me somewhere or something! Aside from that, there was a lot of nice new exploring to do and things to kill. I felt that some of the new enemies tracked you a bit too tightly with their attacks and had slightly too relentless combos, but once you get some of those buff nuggets under your belt and maybe spec for physical resistance it was fine.
After I finished that I've pretty much only played (
https://store.steampowered.com/app/1535560/Farmer_Against_Potatoes_Idle/) Farmer Against Potatoes Idle. I used to be really into all sorts of incremental/clicker/idle games and played them way too much, but have been clean for years until I made the mistake of giving this a try. It's not the sort of thing like (
https://candybox2.github.io/candybox/) Candy Box or (
https://www.decisionproblem.com/paperclips/) Universal Paperclips where the gameplay changes radically along the way, but there's still new systems that get unlocked as you progress. A bit too slowly for my taste, though, although I haven't put too much effort into trying to optimize it.
Other than that I have the
Mass Effect Legendary Edition waiting for me when I feel up to it. I did play it a little and had a good time, but my completionist tendencies demand that I scour every single copy-paste POI on every single planet before progressing the story, and climbing those badly generated walls in the bouncy buggy got too tedious after a while so it's on the back burner for now.
Tomi on 10/9/2024 at 15:30
Quote Posted by mxleader
How is it on the Xbox vs. an old 386 PC from the early 90's? I played through it in '93 on a government computer while out at sea. So much fun!
It's been a while since I played Doom on my old 386, but this new version supports higher resolutions at least. The gameplay is still exactly the same of course, and it's pretty good even with a gamepad. Anyway, I think that the main attraction of this new version is that it comes with all the content that has been released for Doom, and there's even a brand new episode called Legacy of Rust.
I tried playing the old episode two again yesterday, but I was again put off by the bad level design. Of course level design was never
the main thing about Doom (the same applies for most FPS games around that time) but compared to episode one for example, the maps in episode two feel so much more gamey. I'm talking about crushing walls blocking corridors, annoying mazes, poison floors and other nasty traps, and all those things that just don't make any sense, when the levels are supposed to depict some research facility or whatever.
WingedKagouti on 10/9/2024 at 15:40
Quote Posted by Harvester
Something Awful was always hating on furries. I mean that's not how I roll either, but why the hate, what have they ever done to you?
SA always had a sizeable group of teen/early-20s dudebros hating on everything not catering to them specifically. Plenty of the stuff on that site was mean spirited digs at anything "non-standard" they could find, while trying to ward off any criticism the with "Just joking bro"/"Can't you take criticism?" type replies.
Tomi on 10/9/2024 at 16:21
I finished
Like a Dragon: Ishin. It was fun and it satisfied my open-world gaming itch for now, so no need to play Assassin's Creed or another Yakuza game for a while. :thumb: I just wish that I hadn't spent so much time on the pointless side activities and mini games. I never really needed any of the crafting stuff, and trying to get some of the in-game achievements would have required a ridiculous amount of grinding. I did quite a lot of the extra activities, but instead of 40 hours that I spent on the game, I could have spent 20
quality hours and I probably would have enjoyed the game just as much, or even more!
Quote Posted by reizak
Other than that I have the
Mass Effect Legendary Edition waiting for me when I feel up to it.
I actually installed it today, and I think it's going to be the next "big" game that I'm going to play. I've never played a Mass Effect game before, and I keep hearing good things about them. However, the Legendary Edition contains the first three ME games as far as I know (?), so I'm worried that it might be too much of a time sink for me... :erg:
mxleader on 10/9/2024 at 16:28
Quote Posted by Tomi
I tried playing the old episode two again yesterday, but I was again put off by the bad level design. Of course level design was never
the main thing about Doom (the same applies for most FPS games around that time) but compared to episode one for example, the maps in episode two feel so much more gamey. I'm talking about crushing walls blocking corridors, annoying mazes, poison floors and other nasty traps, and all those things that just don't make any sense, when the levels are supposed to depict some research facility or whatever.
I think the annoying mazes was probably my least favorite part of the game and I bet it would've been a lot less gameplay time if there weren't so many of them.
reizak on 10/9/2024 at 18:12
Quote Posted by Tomi
However, the Legendary Edition contains the first three ME games as far as I know (?), so I'm worried that it might be too much of a time sink for me... :erg:
That's the one! It has all the DLC too, most of which I missed at the time. I played all three as they came out and they make for a truly epic journey, but I never replayed them before because there sure is a lot of it. Definitely worth playing regardless of how long it takes though.
Jason Moyer on 10/9/2024 at 20:51
Quote Posted by Sulphur
I guess because I played Descent before I ever got to Doom, I've never been particularly enamoured with it,
That's always been my take on it. I liked Wolf 3D and Spear Of Destiny, but the Descent demo was out by the time Doom released and I never had the slightest shred of interest in it.
Yakoob on 10/9/2024 at 22:18
I couldn't sleep the other night, so I did it, I beat Diablo 1. It was a surprisingly great experience even despite its age, and I kind of had the urge to restart with a different class.
One thing I felt was a bit of a missed opportunity in the ending was the moment when your character stabs themselves with the Diablo gem. I was a bit let down it was just to contain diablo in yourself, and not like a whole flashback to learn about his past. Imagine learning that Diablo was a child of broken home, an uncaring mother and an alcoholic father. Moving a lot between towns, never making close friends, bullied at school. Then, facing constant discrimination in work opportunities based on his red skin color (system diabloscrimination), struggle to keep light on, etc. etc. When the world repeatedly punches you down, you start o punch back - hurt people hurt people.
Could have been an opportunity for meaningful character introspection and, perhaps even, growth. Who wouldn't root for our sad little demon boi.
Tomi on 10/9/2024 at 22:47
I started playing Scorn.
In a way I admire the game for just throwing me in without telling me anything at all. Who am I? Where am I? What am I supposed to do? I spent the first hour just running around the samey looking alien corridors, pushing all sorts of slimy glob buttons and pulling yucky looking levers that seemed to do nothing, and trying to figure out what to do. I got to say that it was quite frustrating, and I'm fairly sure that a lot of people have given up before solving even the first puzzle. Turns out that that I had missed one slimy looking button that was hidden (in plain sight) next to a pile of some weird slimy stuff that also could have been buttons but weren't. The slimy button activated a fancy slime blob pick-up machine, and inside one slime blob I found some poor fellow whose hand I chopped off with a giant ice cream scoop, after a nice little ride on the alien train. I then inserted the poor guy's severed hand into a machine that added a spike bracelet around it, and the spike bracelet turned out to be a key that opened a big and important looking door for me!
In the second area something strange happened to me. A big bloody column that was made of flesh and some alien metal rose off the floor as I walked nearby, and I saw something that looked like a gun poking out of it. Turns out that it wasn't a gun, but a strange pokey stick that seemed to be half organic and half alien technology. The pokey stick has a head that moves back and forth when I press a button in its handle, and it also seemed to work as a kind of a key for a nearby machine, that then launched three shiny globes in the air that looked like a bit gooey light bulbs. The problem was that these light bulbs were releasing deadly gas that was very bad for my health. Luckily the pokey stick, as awkward it was to use, was enough to burst the bulbs, and I was safe again. Phew!
So I still have absolutely no idea what this game is all about. There's this oppressive alien atmosphere that I find quite fascinating, and I suppose that the mystery is a part of its charm, but I dunno... As a game it's been quite terrible so far. I'm interested to know if this all starts making some sense at some point, but at this stage I can't decide whether I should go on or not.
Sulphur on 11/9/2024 at 02:39
Interesting that you use the words 'throwing me in', because that's exactly what they're invoking in Scorn. The entire game is influenced by Heidegger, from what I've read, and 'thrownness' or being thrown into the world is a key tenet of his. In fact, Scorn's originally planned first part (before they decided to just make the whole thing and release it) had the subheading 'Dasein', which is the principal concept from Being and Time. (I'm not going to get into Heidegger's Nazi party connection, but I'm sure everyone knows that at this point.)
I intend to finish Scorn myself at some point and do a bit of a write-me-do on it, but I agree: it's not a very good game. Shorn of its philosophical underpinnings and the frankly incredible art, it would be written off as obtuse, surly-mouthed meanness given game form.