Renault on 13/9/2024 at 00:40
Wait, I wanna be cerebral too, 'n stuff.
Sulphur on 13/9/2024 at 02:51
Well then, you should join a forum dedicated to cerebral games from a niche developer and tell us all how their games are better 'n stuff then, shouldn't you.
Quote Posted by Jason Moyer
Them's fightin' words.
I'd propose a modular synth match if I'd learned how to music. :erg:
demagogue on 13/9/2024 at 03:17
Trust me, making modular synths go bleep & bloop has very little to do with how to music. XD
I largely missed that late '90s FPS scene, so I don't have a strong opinion about it, except I do remember when I first saw Descent in I guess late 1995 (on my dorm neighbor's PC) it was mind bending for someone coming from C64 games, and I was already thinking about Doom in the same vein as Wolfenstein. But that's just because I didn't really see it in action until 2 or 3 years after it'd been out where it already seemed kind of dated. It was Tomb Raider 2 & Thief that got me into PC games.
Jason Moyer on 13/9/2024 at 06:25
I had been computer gaming since god knows when by that point, but the killer DOS apps for me were Descent, NASCAR Racing, Hexen, Indycar Racing II, Warcraft II, and Quake. I didn't play videogames much in the 90's (school, working, girls, music) but those all blew my mind in some capacity. I think part of it was being able to play them with other people who weren't in the same room with me. Co-op Descent and Hexen were kind of mind blowing. And then of course, Thief came out and I thought I liked videogames for awhile.
Briareos H on 13/9/2024 at 06:46
We upgraded the Amiga to a PC in late 1995 and the first FPS I owned was Dark Forces. I had experienced some earlier titles, mainly Wolf3D and Doom through friends and family but when I got a PC, the older generation of FPS didn't really manage to attract me. Anything that was coming out at the time felt infinitely more interesting to my teenage self, even Hexen for which I still have an embarrassing hard-on. Then Quake came.
I definitely enjoyed Doom, how fast and slick it was, how clean and readable the visuals were but did not feel I needed to push beyond the Shareware version. Certainly if this was a What's a gaming opinion that will have you like this? twitter thread I'd be fighting the uphill battle of justifying my love for Doom 3 over its predecessors.
Speaking of fast and mindless blowing things to bloody bits, I recently played Gori: Cuddly Carnage and had a great time.
[video=youtube;UQ9intjn61k]https://www.youtube.com/watch?v=UQ9intjn61k[/video]
Don't expect Bayonetta, it's a lot shallower and simpler to play and master but not really in a negative way. Visually varied, very colorful, with fun enemies and bosses and alright platforming, and it's just the right length. For an indie title from a tiny team (who developed the interesting and mythologically accurate APSULOV: End of Gods, a technoviking horror-walking sim that I can definitely recommend to anyone who doesn't feel that they had already more than their share of nordic mythos years ago), it's a great success.
My only complaint is the forced and overdone humor, very Swedish if I may utter a negative cliché about my host country.
nicked on 13/9/2024 at 07:08
My first experience of FPS games was Half-Life, having mostly played RTS games before 1998, so you would think I wouldn't be able to get into the older games. But since I absolutely adored Half-Life, I then made it my mission to play every other FPS I could get my hands on, and subsequently fell in love with quake, UT, Doom etc. But I never got around to Descent or Wolf3D and now, without the nostalgia attached, I've not been able to get into either. I think Doom marks the start of the transition between abstract maze FPSes and realistic environments - it's still a bunch of abstract mazes, but there's just enough narrative detail to sell it as an almost-real place, at least in the earlier base levels. But maybe that's nostalgia talking as well. It's certainly hard to see how the UAC bases would function as real places when looking with an objective eye.
Subjective Effect on 13/9/2024 at 08:58
We all old up in here.
Malf on 13/9/2024 at 10:20
I'd played wire-frame stuff, flight sims and proto-FPS stuff like Driller / Total Eclipse / Catch 23 / Mercenary & Damocles. But those were all held back by low framerates.
Things like Starglider and Voyager got closer to being FPSes. These were spread between the Speccy and Atari ST.
But my very first FPS in the "traditional" mold was a game called Zero Tolerance on the Megadrive. Then Marathon on the Mac I bought to do Desktop Publishing on when I was at college.
My first experience of Doom was quite unconventional, as it was the Jaguar version, and I've been in love ever since. The Jag version had no music and I think the last chapter was missing, and some maps had been slightly changed. It didn't even have a final boss, so to speak.
But it was otherwise the best console version until the PS1.
The PS1 was where I first played Descent, and while I can appreciate that it was technically more impressive, and I still loved it to bits, Doom and Marathon are where my heart lies.
Quake too (but not 2).
And Quake 3 finally got my ass onto the Internet.
Having been primarily a console and Mac gamer through the Nineties, I came to Thief relatively late, with Thief 2 being my introduction (I've still never completely played through the first game.)
Weirdly, because of my history as a Mac gamer, I actually played Deus Ex before Thief 2.
So yeah, I fall very much in the id Software / Doom camp rather than the Descent one. Although Descent did open the door for one of my other all-time favourite franchises, Freespace.
Oh, and Q3 > UT.
Fight me Cliffy B.
As for wot I yam currantlee playing', that be still Guild Wars 2.
Loving it to bits all over again.
I'd ask youse lot to come play with me, but I'd feel a bit guilty about it, 'cos friends don't recommend friends play MMOs.
Thirith on 13/9/2024 at 11:41
I'm in the Descent camp, though I've not ever finished either that or Doom. What makes the difference for me is that the Doom maps never registered as locations, perhaps because they used the three dimensions less. In that respect, the first (conventional, on-foot) FPS that clicked for me was Jedi Knight. I played and enjoyed earlier ones, but less so than other games of the time.
Harvester on 13/9/2024 at 12:11
Wolfenstein 3D didn't really click with me because I played it after Doom and it was too much of a step backwards. I did have fun with the clone Blake Stone 3D. I finished and had fun with Descent, but as I said I prefer the fast-paced action and atmosphere of Doom. Back then I also liked Duke Nukem 3D more than Quake but nowadays I think Quake is the superior game and I enjoyed the recent re-release. The Quake 2 re-release was also fun but after finishing it I don´t think I'll ever play Quake 2 again, with Quake 1 I'll probably do a replay or play some user-made campaigns in the future.
I also think as Malf says that Quake 3 is superior to UT, but back in those days I played UT more, it has more varied levels and more colorful environments that look more like real places. That appealed to me.