Creation.Projects on 3/1/2012 at 21:06
No. This is build by me. Maybe i did it a bit like Rutherford Castle (I like this mission).
Its a great mission to leran new architecture interior leveldesign.
(sorry for my bad english) :(
Beleg Cúthalion on 3/1/2012 at 21:11
Your English isn't the problem, is just that on your homepage there is no information on it either. And it seemed unusual to me that someone would start with interior level design and already put light shaft emitters, projector lights and music in it.
Anyway, welcome to the forums. The T3Ed guild can always need backup. :)
Creation.Projects on 3/1/2012 at 22:20
Its a small level to test the objectives scripts etc.
But they dont work very well . . . :devil:
I try to use the main functions of this editor and test it - before i build a real level.
Is there another objective Tutorial like Komags?
Beleg Cúthalion on 4/1/2012 at 20:50
Yep, looks good so far. However, the actual text/schema files created are in Sounds\schemas\conversations\PlayerGarrett\... these are the ones you have to edit in order to have multiple languages etc. etc.
By the way, if you don't want to hijack this thread and/or have problems with the language, you can always find me (
http://www.eidosforum.de/forumdisplay.php?f=123) here.
Beleg Cúthalion on 3/5/2012 at 15:26
Your level design is rather attractive IMHO in its slight oddness. Of course one could still adjust the texture(size)s a bit – and the effort might be worth it! – but basically it's quite good. The three-dimensional elements in the City are good, that's something with which I struggle myself (though at the moment I struggle with a strange volume effect).
Plus, from what I could gather in the readables this isn't just a superficial stealing-things mission. :thumb:
ERH+ on 3/5/2012 at 16:49
Quote Posted by Beleg Cúthalion
Plus, from what I could gather in the readables this isn't just a superficial stealing-things mission.
Definitely G. must move mountains to get to his payment, but I'm not sure if story is properly described and player will understand what (and why) he have to do -so we should work on it too.
Beleg Cúthalion on 6/5/2012 at 08:47
Yeah, I'll hopefully have time to have a closer look soon.