clearing on 22/9/2010 at 17:54
The crypt looks cool, Biker :thumb:
Summer on 6/10/2010 at 10:07
Looks amazing :thumb:
Can't wait!
Fidcal on 6/10/2010 at 10:08
Soon as I post that I spot a shading artifact on one of the pillars. This is caused by the way patch textures are rendering smooth even though they are several surfaces so the light can pick up on that. Not sure if I can disguise that.
Also going off that foliage placement. Might reduce that to one pot in the far corner.
clearing on 6/10/2010 at 10:43
Looks awesome! :thumb:
SneaksieDave on 6/10/2010 at 16:50
Wow, fast work. Sure puts me to shame. I really like his spacial dimensions; feels very realistic.
nbohr1more on 6/10/2010 at 17:22
It has to be said...
That captures the style of Thief pretty closely Fidcal.
(Looks great BTW! :) )
lost_soul on 6/10/2010 at 18:17
Hey "edudrekib", I hope you're using lots of ambient sounds in your new mission. :) It always makes a mission feel more alive. The work you did on your vertical contest mission in the audio area was great.
It seems like some FM authors forget that there are a wealth of ambient tracks/sounds included in TDM, and a few of the missions are very quiet, asside from the burning torches.
If you don't mind me asking, will this be an undead mission? Of course you don't have to answer if you don't want to, but being that it is Halloween month, and from the looks of the screenies I have my suspicions. :)