Melan on 13/3/2012 at 08:40
Yes, those are good shots, for three reasons:
* detail and scene composition are impressive on their own, but
* they also use well-chosen, high-resolution textures;
* and are lit well.
The last two are very important in editing; dramatic light especially adds a lot whereas a washed-out, poorly lit scene simply doesn't work - it remains flat and uninteresting.
Azaran on 13/3/2012 at 10:33
Wow...I'm speechless :D:thumb:
Sticky Fingers on 13/3/2012 at 10:44
It may only be 6-8 weeks until I can upgrade my computer to a competent standard for TDM.
It's screenies like this that make the waiting so...damn...hard!
bikerdude on 13/3/2012 at 10:59
Quote Posted by Melan
Yes, those are good shots, for three reasons:
* detail and scene composition are impressive on their own, but
* they also use well-chosen, high-resolution textures;
* and are lit well.
The last two are very important in editing; dramatic light especially adds a lot whereas a washed-out, poorly lit scene simply doesn't work - it remains flat and uninteresting.
I'll have to take your word for for it, as all I did was use a bunch of your quality textures and just build stuff that looked good. But thanks for the nod though :cheeky:
Renzatic on 15/3/2012 at 19:05
Quote Posted by edudrekib
:cheeky: thanks. but its just using a bit of common sense and trying to get lighting looking like it would in RL.
You're selling yourself short. It takes a goodly bit of practice and know-how to make D3 look that good. The engine itself is more than capable of realistic look lighting, but the techniques involved aren't something that's immediately apparent for someone just starting out. Most of the time it ends up looking flat, boring, and too washed out, like Melan said above. Or even worse, like a 3DSMax render you'd see back in '98.
That's why I think you should write a tutorial, man. Do it for the good of the world. :P
bikerdude on 15/3/2012 at 21:30
Quote Posted by Renzatic
That's why I think you should write a tutorial, man. Do it for the good of the world. :P
Maybe one day I will, but it will be on the small scale like a hut or a small apartment etc.
:cool:
clearing on 23/3/2012 at 16:03
Looking good, Shadowhide :thumb: Так держать!
bikerdude on 23/3/2012 at 17:42
Interesting work there SH.
BrokenArts on 24/3/2012 at 20:01
Color, lots of color, love the color.