Squadarofl on 24/4/2016 at 20:06
Gibe PD3 :mad:
Edit : Dull street ? Isn't that the street from Disorientation where Castle Shemenov is ? We are going to revisit Darksmoke ? :eek:
Melan on 24/4/2016 at 20:17
Quote Posted by Squadarofl
Edit : Dull street ? Isn't that the street from Disorientation where Castle Shemenov is ? We are going to revisit Darksmoke ? :eek:
No, but nice catch. :cool: It is
Cull Street, and it is a placeholder from the
Behind Closed Doors until I make some new textures.
I've still got my plans for
Rose Garden, the sequel to Disorientation, though. Maybe one day...
Squadarofl on 24/4/2016 at 20:58
That's excellent news! If I'm not mistaken, it was supposed to be a mansion mission ? But I never knew the name was Rose Garden (wasn't it mentioned in Return to the City ?)
Anyway, I know the probability are near zero, but if you wanna come back to dromed and need some help, you know where Skacky, Firemage and I are ;)
bikerdude on 25/4/2016 at 16:48
Been helping Melan with this and oh man are you guys in for a serious treat! If ever there was an TDM FM that gave you that T1 vibe, then this is it.. in spades...
Yandros on 25/4/2016 at 17:12
I should be able to get the voice work you requested for PD3 to you in a day or two, Melan. Looking forward to playing it too!
Melan on 26/4/2016 at 15:16
Quote Posted by Squadarofl
That's excellent news! If I'm not mistaken, it was supposed to be a mansion mission ? But I never knew the name was
Rose Garden (wasn't it mentioned in
Return to the City ?)
It was not intended as a mansion-focused mission, although it was planned to have a mansion in it. All missions planned for the series would have been city missions. Rose Garden would have been followed by
Thief's War, basically the same design approach as
Endless Rain, but set above canals instead of streets. Thief's War would have been the end of the series, culminating in bitter defeat, and a finale tying into TDP ("I've got a
simple plan for this evening", etc.).
I had plans to make Rose Garden for TDM (hence the reference in RttC), but got sidetracked by the campaign before I could get building, along with the beginnings of a Constantine-style surreal extravaganza called
Curiosity Killed the Cat. It almost surfaced as a campaign mission (again), but by the time I floated the idea, the team was burned out and basically falling apart, which kinda killed it.
So that's the story of Rose Garden.