Digital Nightfall on 26/12/2007 at 18:59
Why don't we have one of these for T1/2 Dromed?
Post about what you're working on right this second! No long term plans, goals, or aspirations here; but if you've got dromed open and feel like talking about what you've got on your screen right this second, now's the time.
Inline Image:
http://www.ttlg.com/forums/images/icons/icon6.gifIt's keys keys keys for me. It's been a long time since all of the keys in the mission were placed, and the doors set up for them, and alot has changed since then. It's time to go through and make sure everything still works, still makes sense, and fix what doesn't. I've already found a few problems, and doubt they're the last. The worst part is tracking down all of the keys that belong to AIs to make sure those are working right too. Setting the sim time to x30 and watching for broken patrols is fun! Gah, who the hell set this up the first time through? Oh, right... I did. :sweat:
theImmortalThief on 26/12/2007 at 19:07
I have Bane III - Temple of Eternal Agony opened and I'm staring at a bunch of cliffs in a valley that I've retextured three times so far and I'm still not happy with them. They don't give the correct feeling I'm aiming for....yet!
I'll probably end up tearing the cliffs down and starting over again. It's not what I'd envisioned. :p
Overall I'd say that it's a typical dromeding moment. ;)
Immortal :)
Lady Rowena on 26/12/2007 at 19:12
I am toying with an idea for the next FM. I was just wondering why I can't lengthen the frobbing distance of an object, while I can easily shorten it. Maybe I will ask the proper way at the forum. ;)
Digital Nightfall on 26/12/2007 at 19:24
Pretty damn spiffy Sly!
Lady Rowena - I believe that an object's scale also affects the frob distance. I never experimented with it, but I think that a large object that has been scaled down to half size will have a longer frob distance than an object that's half the size naturally and not scaled at all. Usually this is a reason to avoid scaling objects like that, but in your case maybe it will do the trick? (Though minimum frob distance is also effected!)
Or am I nuts? Also, effect? affect? Damn english.
I am also wondering how people feel about doors that have no key, but are pickable.
theImmortalThief on 26/12/2007 at 19:52
Quote Posted by Digital Nightfall
I am also wondering how people feel about doors that have no key, but are pickable.
They wouldn't think twice about it!
It's completely natural to assume that the person who has the key isn't present at the location at present.
Immortal :)
Melan on 26/12/2007 at 21:04
Turning images from CGTextures into texture families and having problems with tiling some otherwise good-looking brick textures. The stained glass I've got looks great, though. Also, making architectural sketches whenever an idea strikes me.
john9818a on 26/12/2007 at 21:06
i'm currently working on three new missions: Love Story 5 which may or may not have two parts to it, a large mansion mission, and a jailbreak mission which takes place after LS4 but isn't part of the series.
Inline Image:
http://www.geocities.com/john9818a/mansion/dump015.jpgThis is a screenshot of the mansion mission. I haven't commited to the textures yet. I did this in about three days, so it will be ready in about 7 days to 6 months. :D
sterlino on 26/12/2007 at 21:07
Ataricom, nice architeture but to decrease the polycounts you can try reversing all the solid brush into air brush, i usually do this when necessary.. it's more easy when the design is simple like in the room you showed.
John it's a very nice mansion... i love mansion's missions.. can't wait to see it ALIVE.
btw wonderfull thread, but what i could show ? actually i can't simple because i'm going to ultimate the very last thingy of Flying age... may be when (within a week or two) i will re-bring HOC2 i will post something to listen some advices... (always welcome)