Mechs Delight on 25/9/2017 at 23:24
Quote Posted by Yandros
I've been working on redoing all of the in-game titles for DCE. Previously I was just using onscreen text, but that's kind of pedestrian. The new ones are not. Translations are nearly done in French, German and Russian so I hope I'll be sending RC 2 to testers and translators in a few days. Won't make the September date I had hoped, but early October is very likely.
Hang in there, Yandros, you've come this far...
nicked on 26/9/2017 at 05:44
Is that as simple as putting the textures into sub folders of "english", "german" etc, or is it more complicated to switch them ingame?
Edit: Oh sorry, I read "textures" where you said "titles". My question is not relevant... XD
LarryG on 26/9/2017 at 22:38
[ATTACH=CONFIG]2405[/ATTACH]
Cardia on 27/9/2017 at 07:13
Zoro: Nice work you´re doing!
LarryG, looks perfectly thief 2, nice job there!
Shadowdancer, looks interesting, looks like thief 1 style, good!
Terra, looks really good that hall!
Pinkdot, thank you for working on new AI motions!
Russ, i´m looking forward to play your upcoming mission!
Zoro on 29/9/2017 at 17:45
Thanks, Cardia. The work is having a steady progress, but I have to do two other major parts of that.
Meanwhile, playing with Jorge. This is the first time I'm making a texturless mission... Ehm, to think twiсe, technically it IS a textured mission.
Inline Image:
https://pp.userapi.com/c639319/v639319498/4a959/6c51-JsmU8c.jpg
LarryG on 29/9/2017 at 22:41
Quote Posted by Cardia
LarryG, looks perfectly thief 2, nice job there!
Thanks Cardia. Oddly enough the only stock resources in view are the wood flooring (which is so dark that you can't tell what it is), the wallpaper, and the fireplace. Oh, I lie. The ceiling molding is stock too. But nothing else. Nice to know that the custom resources don't jar the eye.
Yandros on 1/10/2017 at 01:43
Nice! I would recommend reducing the alpha on the floor projection a bit, though. I remember doing those in Requiem For A Thief, I had different windows and different projections for each difficulty. Meh!
john9818a on 1/10/2017 at 02:52
Looks good Purgator but I agree with Russ. I did something similar in DDD with a simple blue glass window. It took me a while to make a light beam that matched the dimensions on both the window and the projection on the opposite wall.