-Terra- on 22/10/2017 at 11:34
@Zoro Nice Little City, i am also working on a littel City in "Paradox Equation". :joke:
Inline Image:
http://up.picr.de/30717274ud.jpg@gamophyte
Looks very Good! :thumb:
Derspegn on 22/10/2017 at 14:07
(
https://imgur.com/a/StfBy) https://imgur.com/a/StfBy
Middle of development: A few characters and a the home of a playwright. I have a female ghost playing piano - the fallboard opens manually until I can use tweqs to keep it open. The blacksmith is linked back to an AIWatchObj using Conv 7 (arms in front moving up and down). I edited an anvil hammer sound to synch with the motions, but it does so temporarily before going out of synch for a while (more investigation required). For the minstrel I used the Motion Editor and took a frame from Conv 128 (femturnh). Playwrights home: Art Deco / Edwardian textures and a superimposed letter on the door from DeiGratia font.
Zoro on 22/10/2017 at 15:05
-Terra-
Looks interesting. :) However, I'd myself probably make the orange brick and cobblestone textures smaller.
gamophyte
Castle-Medieval cities is one of my favorite themes. I really like how textures are blended together, it looks really good. :D
The Watcher
Mysterious and looks really good.
gamophyte on 22/10/2017 at 18:38
Quote Posted by gigagooga
Looks very good Gamophyte!
..but is the wall bit too thin around the portcullis? For now, it looks like enemy soldiers with right tools might get through it very quickly.
Thank you! Ha that is actually close to what it is in real life.
(
https://www.google.com/maps/@48.6350471,-1.5108836,2a,82.4y,107.48h,96.6t/data=!3m6!1e1!3m4!1sdxcF_COHtFHfNs4LHih2mw!2e0!7i13312!8i6656)
I admit it could still be a little thicker but it worked out that way being on a diagonal grid. Perhaps it's a repurposed area, yes it used to be a second line of defence once the the old outer wall is breached.
But also, if the draw was up it covers that section snugly, and the door is crisscrossed with a iron plating. Also when the portcullis comes down it fortifies the gap. So there! :angel:
Quote Posted by -Terra-
@Zoro Nice Little City, i am also working on a littel City in "Paradox Equation". :joke:
@gamophyte
Looks very Good! :thumb:
Oh interesting little modern area there. I am intrigued. And thank you!
Quote Posted by Derspegn
(
https://imgur.com/a/StfBy)
Middle of development: A few characters and a the home of a playwright. I have a female ghost playing piano - the fallboard opens manually until I can use tweqs to keep it open. The blacksmith is linked back to an AIWatchObj using Conv 7 (arms in front moving up and down). I edited an anvil hammer sound to synch with the motions, but it does so temporarily before going out of synch for a while (more investigation required). For the minstrel I used the Motion Editor and took a frame from Conv 128 (femturnh). Playwrights home: Art Deco / Edwardian textures and a superimposed letter on the door from DeiGratia font.
Looks fun with attention to AI, looks like we're in for a good tight story too.
Quote Posted by The Watcher
Random piece of street scenery...
Yeah I'm a fan of all of your screens lol, I was scared it wasn't going to be developed anymore. I hope this is a sign that it is.
Quote Posted by Zoro
-Terra- Looks interesting. :) However, I'd myself probably make the orange brick and cobblestone textures smaller.
gamophyteCastle-Medieval cities is one of my favorite themes. I really like how textures are blended together, it looks really good. :D
The WatcherMysterious and looks really good.
Thank you Zoro, it means a lot, lots of stress finding the right textures.
GORT on 22/10/2017 at 23:19
@ -Terra-
Interesting area you've made there. Do you want to use the newer cars from TROTB 2? Those versions use materials for their bodies. If you don't want the material effects on them, I can remake the textures. :thumb:
gamophyte on 22/10/2017 at 23:22
LOL, make me want so chicken vindaloo!
SneakyGuy101 on 23/10/2017 at 00:17
Wow lots of great pics everyone :cheeky:
I've been cooking up quite a bit in DromEd lately too but I won't reveal anything yet because I'd rather be secretive ;)
-Terra- on 23/10/2017 at 06:06
Quote Posted by GORT
@ -Terra-
Interesting area you've made there. Do you want to use the newer cars from TROTB 2? Those versions use materials for their bodies. If you don't want the material effects on them, I can remake the textures. :thumb:
I want this material effects, i really like this. :thumb:
I am using all the stuff from Rotb2. :)