Soul Tear on 28/12/2017 at 13:46
Earlier I showed puddles using material, but it looked like glass blots that lay over the cobblestone. I tried to make puddles more realistic.
Inline Image:
https://i.imgur.com/PQl6hv6.gif
EnYB0La on 28/12/2017 at 14:22
Quote Posted by Soul Tear
Earlier I showed puddles using material, but it looked like glass blots that lay over the cobblestone. I tried to make puddles more realistic.
Inline Image:
https://i.imgur.com/PQl6hv6.gif:O Really nice work here!
gamophyte on 28/12/2017 at 16:18
@SilverJackal: What is that object upstairs from you? Is it textured as a false wall? Could it be placed up there but it's model shape be warped to stretch downstairs?
@Soul Tear: Really nice! Is this just a overlayed material? It's need how it omits the stones.
FireMage on 28/12/2017 at 18:49
Quote Posted by PinkDot
Can you not just create a new CreatureType (as specified using Schema > Class Tags property), eg. Rider or RiderWithBow (cause you might want to have RiderWithSword as well) ?
For sounds it will work perfectly but it works only for sounds.
About motions the best way is attachment because we cannot create new creaturetype and are obliged to play with the ones which already exist. Spider could be the best choice for riders (because of the amount of body parts) but won't look realistic so unless newdark do large changes to the source code of the game to allow us to create new CreatureType and AI our choices are limited.
I nevertheless don't understand where the problem is about archer on foot and burrick. Unless you replace the original model, texture and sounds for some reason, it won't be a problem at all. Just a few copy and right links. Just give me the time to create the demo.
PinkDot on 28/12/2017 at 19:54
Quote Posted by FireMage
(...) we cannot create new creaturetype and are obliged to play with the ones which already exist. (...)
I'm not referring to a skeletal creature type, but rather a set of motions that is different to a different class/type of AIs.
Inline Image:
http://img.photobucket.com/albums/v305/TodKnip/Archetype_MotionTags_zpsyw3kr9ug.jpg?t=1514404295Guard and zombie are both bipeds in terms of a skeleton, but walk and attack differently, right? So, since we can create custom motion tags, we can define a new set of motions.
FireMage on 28/12/2017 at 21:04
Ha ! MotionSet you mean ! Apologies...
Yes we can create motionset ! ;)
I did it already with sweel or arbalester. But this new set of motion must fit with the CreatureType and all the things that come with.
You can't create new event to play a motion at such event.
nicked on 29/12/2017 at 10:37
Looks amazing!