Melan on 29/12/2017 at 10:39
Looking good, intruder!
marbleman on 29/12/2017 at 10:44
The cathedral looks great, though I'm not a fan of Undercover mechanics. Please, tell me there will be no mandatory alarm :rolleyes:
intruder on 29/12/2017 at 11:35
I'm afraid there is, but there are two ways to shut it down before it can go off.
Soul Tear on 29/12/2017 at 12:52
Quote Posted by gamophyte
@Soul Tear: Really nice! Is this just a overlayed material? It's need how it omits the stones.
Yes. I will continue to improve this effect.
@Intruder, it's nice to see the news from you again! The first screen is impressive.
gamophyte on 29/12/2017 at 22:02
Quote Posted by SilverJackal
@gamophyte Do you mean the Crypts I just textured? Or the room I was in?
Or do you mean the Hammer?
No I was addressing your phantom plane issue. I saw in TOP view in dromed, there was a object right about where you saw the plain, but not the same Z coord. Since the issue was so evasive, I got to thinking it was a warped object from another Z coordinate, stretching into view. However after I posted that, I realized if it was stretched, the texture would be blurred. Unless if the Z value was off in the 3dsTobin tool. I was curious if it would go away suddenly if you deleted that object.
gigagooga on 30/12/2017 at 19:22
Quote Posted by gigagooga
Not sure which one i should go with. Autumn or summer scene?
suggestions?
[ATTACH=CONFIG]2317[/ATTACH]
[ATTACH=CONFIG]2318[/ATTACH]
Most of the people voted for autumn scene.
..So i'm going to make the summer one! (which is nearly ready) ...and a WINTER one, but i'm not too sure about it yet...
Don't worry, the scene is going to change quite a bit from what you can see in the screenshot (for the summer version aswell) For now i'm looking for some northern lights skyboxes and some 2 ft of snow depth.
SilverJackal on 31/12/2017 at 01:53
Quote Posted by gamophyte
No I was addressing your phantom plane issue. I saw in TOP view in dromed, there was a object right about where you saw the plain, but not the same Z coord. Since the issue was so evasive, I got to thinking it was a warped object from another Z coordinate, stretching into view. However after I posted that, I realized if it was stretched, the texture would be blurred. Unless if the Z value was off in the 3dsTobin tool. I was curious if it would go away suddenly if you deleted that object.
I tried all that I could in the end I just made some rearrangements and it worked out fine. If I can pinpoint the issue I will be sure to bring it up in passing if I found out what was wrong
SilverJackal on 3/1/2018 at 13:35
You can make Transmutation Circles... sort of... if you're patient enough (No this will not be in my mission. I was just working with shapes.)
Inline Image:
https://i.imgur.com/8jTN1SA.jpg
neux on 3/1/2018 at 14:48
Whow gigagooga, both look stuning!
EnYB0La on 3/1/2018 at 15:01
Is this an object or a set of brushes?