vfig on 27/5/2020 at 20:36
Quote Posted by Niborius
That's amazing vfig. Good luck on the texturing and polishing part (that comes off as if I'm being sarcastic but I'm not :p).
That's okay, sarcasm would be quite appropriate anyway :D
PinkDot on 27/5/2020 at 21:38
Looks jorgeous! ;) Especially the cross section. And I appreciate the bravery of using brushes at non 90 degrees angles!
gamophyte on 28/5/2020 at 07:11
OoooOOOooo I love fortresses. Looks like it's going to be very non-linear and fun vfig!
Niborius, very pretty room! I must rob the place!
I myself was getting my butt handed to me last weekend, by trying to make a spiral staircase that works without errors (no spanning poly and correct rotations) and also fitting of the real world counterpart; I had to make sure the stairs have the landings in the right place. By golly I did it. Now to decorate the facade, and add more windows into it.
Inline Image:
https://i.imgur.com/cUCPbDY.jpgI will do a side by side with the real la Mothe Chandeniers stair tower when it's done. The artwork in the stone will be different etc, I just mean the structure. That and I had to do wedge steps, instead of that nice round the real place has.
Inline Image:
https://i.imgur.com/PiPN2Yi.png
vfig on 28/5/2020 at 10:26
A beautiful staircase, gamophyte! Landings are very underused in Thief stairways.
Soul Tear on 28/5/2020 at 16:01
gamophyte, superb castle, superb staircase (be sure to do a full level optimization after adding each spiral staircase.) :thumb:
nicked on 28/5/2020 at 16:11
Wow that looks like a real headache! Great job!
vfig on 7/6/2020 at 01:01
This was yesterday, but I got annoyed at a staircase in my mission and decided to replace it with a gravshaft that works automatically based on whether the player is looking up, or down, or straight ahead:
[video=youtube;RKERNDUVlyg]https://www.youtube.com/watch?v=RKERNDUVlyg[/video]
And I (
https://www.youtube.com/watch?v=IuNa_R-_hKw) recorded the whole process of understanding how gravshafts work and developing this custom version. If you're interested in how I use squirrel to develop custom scripts for my missions, maybe give it a watch. And you get to see how many times I make stupid mistakes along the way :eek:
gamophyte on 7/6/2020 at 17:46
Superb Vfig. Yeah I watched it, and I started thinking we learn in the same way/pace. I can't wait to see it with very pretty final effects and surrounding room with textures. I may implement something like this in one of the BD side places, but different enough to disconnect from yours.
vfig on 7/6/2020 at 23:50
Quote Posted by gamophyte
I may implement something like this in one of the BD side places, but different enough to disconnect from yours.
The script I have here isn't quite polished for use yet, although it seems pretty solid—so I'm not gonna distribute it formally just yet. But feel free to take it and use it, with or without changes! (
https://hastebin.com/aladuqojib.nut) Here's the code as it was at the end of the stream.
vfig on 12/6/2020 at 00:10
I got very tired with Making a Profit's automap of all the work to export all the different layer combinations from photoshop—for 2 pages, 33 regions, and 5 languages—and then put them all through cutout and makerect. And my current fm is planned to have even more pages and even more regions, which would be a nightmare. So now I'm writing a script that'll output all the page and region image files and the .bin file for everything automatically, right from photoshop, with minimal administrative work needed.
It's still a work in progress, but here's it successfully spitting out all the images for Making a Profit's second page: [video=youtube;M0s_GlW-Tl4]https://www.youtube.com/watch?v=M0s_GlW-Tl4[/video]