what audio format do you recommend me to use with audacity for my mission? - by Cardia
john9818a on 8/9/2017 at 04:18
Even if your ambient works every time the player intercepts the ambient hack marker it becomes a show stopper. I beta tested a mission maybe last year and every time I approached a specific bedroom the game would freeze for about 10 - 15 seconds while the wav loaded. Incidentally that marker just happen to be in a high traffic area that couldn't be avoided and this caused the freeze every time I passed through that spot.
Cardia on 8/9/2017 at 07:14
Thank you Random_Taffer i will try that method
John well pointed i have to test that in areas with a lot of information.
voodoo47 on 8/9/2017 at 08:27
Quote Posted by Cardia
i always try to test the limits :cheeky:
no wonder the engine had a.. Cardiac arrest.
Cardia on 8/9/2017 at 10:44
I have tried another type of file with 16 minutes and this time there was not problem, while i had one with 12 minutes in ogg format that it crashed my mission, so maybe ogg format is not the best choice, i wish i could still have here windows xp so i could use the audio record to chose other audio formats, do you know any free similar program ?
Cardia on 8/9/2017 at 10:44
Quote Posted by voodoo47
no wonder the engine had a.. Cardiac arrest.
lol playing with my name :D
bassoferrol on 8/9/2017 at 16:18
Quote Posted by Cardia
I have tried another type of file with 16 minutes and this time there was not problem, while i had one with 12 minutes in ogg format that it crashed my mission, so maybe ogg format is not the best choice, i wish i could still have here windows xp so i could use the audio record to chose other audio formats, do you know any free similar program ?
Give a try to GoldWave
(
https://www.goldwave.com/)
Cardia on 8/9/2017 at 16:22
Gracias!
Cardia on 8/9/2017 at 17:05
Quote Posted by Random_Taffer
Why not just take like 8 or 9 shorter separate parts and make a schema that cycles through them all? That's what we're doing in DCE and other things.
It's easy to do. Make a schema file for all the custom sounds for your mission.
Here's an example of what your schema might look like (this is from my current project)
//Main Song Cycle
schema m01_songs
archetype AMB_FALL
mono_loop 5000 10000
volume -1900
ForAmb1 ForAmb2 ForAmb3 ForAmb4 ForAmb5 ForAmb6 ForAmb7 ForAmb8
My mission is fall themed so I've named the files thusly.
The bottom line are the filenames of each track. The ambient you'd assign in Dromed here is m01_songs. You can rename most things here to whatever you want.
Mono_loop 5000 10000 means that once a track is finished, in 5-10 seconds it will randomly select another one. You can make this time longer or shorter if you want.
Then once it's to how you like it, put in the command in Dromed reload_schemas to load them up and they should work in game.
How do you set this? how can i make a music switch to the next one?
LarryG on 8/9/2017 at 17:30
That's what Random_Taffer posted and you quoted, how to.
Random_Taffer on 8/9/2017 at 18:10
Quote Posted by Cardia
How do you set this? how can i make a music switch to the next one?
With this method the whole track will play, then either 5-10 seconds later (or whatever values you enter into the mono_loop line) a new randomly selected one will play. So you'd want to use fade outs probably with your selections, which you can easily do in Audacity.