what audio format do you recommend me to use with audacity for my mission? - by Cardia
Yandros on 8/9/2017 at 18:11
Quote Posted by Random_Taffer
//Main Song Cycle
schema m01_songs
archetype AMB_FALL
mono_loop 5000 10000
volume -1900
ForAmb1 ForAmb2 ForAmb3 ForAmb4 ForAmb5 ForAmb6 ForAmb7 ForAmb8
Pedro, the schema example R_T posted will already do this. The two numbers in red are the min and max duration between sounds, in milliseconds, so his example pauses 5-10 seconds before starting another randomly chosen sound. The words in blue are the names of 8 different WAV files, this is the list it will pick from. You just need to make your own schema with your own filenames and set the delays as you want, then reload_schemas to import the schema into your mission. Make sure you have all the LGS schema files also in your /schema folder or you will lose all the default schemas.
Cardia on 8/9/2017 at 18:41
so for example i have two musics i want to be played, i place them inside the snd folder and i re-name them ForAmb1 and ForAmb2, in the mission i create an ambient music marker and i re-name it M01_songs? where do i get these LGS schema files? i have this file called "AMB_MJO.sch" inside my shema folder
Random_Taffer on 8/9/2017 at 19:39
Quote Posted by Cardia
so for example i have two musics i want to be played, i place them inside the snd folder and i re-name them ForAmb1 and ForAmb2, in the mission i create an ambient music marker and i re-name it M01_songs? where do i get these LGS schema files? i have this file called "AMB_MJO.sch" inside my shema folder
It doesn't matter what you name the files as long as it's the same as in the schema. I just called it that because that's what MY schema looks like. So, yours could be anything. Like:
//Main Song Cycle
schema m01_songs
archetype AMB_FALL
mono_loop 5000 10000
volume -1900
Anything1 Anything2 (etc etc)
Then in your snd folder the files you want to play would have the same name "Anything1" and "Anything2".
Tafferpatcher installs all the original schemas automatically, but here they are:
(
https://drive.google.com/open?id=0BwICnGCuzF1AWFRQS2JsSS1PS3M) https://drive.google.com/open?id=0BwICnGCuzF1AWFRQS2JsSS1PS3M
So you'd make a new schema file with notepad (save it as .sch) and call it whatever you want. "MySchema" "SchemaDude" Whatever. It doesn't matter.
Then when it's set, use the command reload_schemas in Dromed and it'll automatically load everything from the schema folder. You may need to restart Dromed if you put new sounds in snd.
On the schema line you can name it anything. Just whatever you put there is what will be entered in Dromed.
Cardia on 9/9/2017 at 08:59
Quote Posted by Random_Taffer
It doesn't matter what you name the files as long as it's the same as in the schema. I just called it that because that's what MY schema looks like. So, yours could be anything. Like:
//Main Song Cycle
schema m01_songs
archetype AMB_FALL
mono_loop 5000 10000
volume -1900
Anything1 Anything2 (etc etc)
Then in your snd folder the files you want to play would have the same name "Anything1" and "Anything2".
Tafferpatcher installs all the original schemas automatically, but here they are:
(
https://drive.google.com/open?id=0BwICnGCuzF1AWFRQS2JsSS1PS3M) https://drive.google.com/open?id=0BwICnGCuzF1AWFRQS2JsSS1PS3M
So you'd make a new schema file with notepad (save it as .sch) and call it whatever you want. "MySchema" "SchemaDude" Whatever. It doesn't matter.
Then when it's set, use the command reload_schemas in Dromed and it'll automatically load everything from the schema folder. You may need to restart Dromed if you put new sounds in snd.
On the schema line you can name it anything. Just whatever you put there is what will be entered in Dromed.
Ok it seems it works, i edited one of the schema files with a notepad, and added my custom schema, but the musics seem to play randomly or to be repeated, like "windstil3" that i added when it reaches its end it replays again, any chance to avoid this? i would like them to play in a specific order, because the first music sounds a bit like an intro.
GORT on 9/9/2017 at 09:35
If you're trying to do what I think you're doing (BGM for your mission), then you want to create a custom song. Not an ambient. Creating this as a song instead of an ambient will guarantee to be in the correct order. Some of my songs in TROTB 2 are done this way.
Cardia on 9/9/2017 at 09:38
Quote Posted by GORT
If you're trying to do what I think you're doing (BGM for your mission), then you want to create a custom song. Not an ambient. Creating this as a song instead of an ambient will guarantee to be in the correct order. Some of my songs in TROTB 2 are done this way.
you mean make a mix? i have made a mix, but due to its time length the mission crashes. or do you mean song schemas?
GORT on 9/9/2017 at 09:47
No, that's not what I mean. I'm talking about creating song files. Here's what one looks like before it get converted in DromEd.
Code:
Song m25song
DeclareSections begin MC_Intro MC_P1 MC_P2 MC_P3 MC_P4 MC_P5 MC_P6 MC_P7 MC_P8 MC_P9 end
Section begin
Sample "nosound.wav"
OnEvent ""
GotoSection begin Probability 100%
OnEvent "theme start"
GotoSection MC_Intro Probability 100%
Section MC_Intro
Sample "MC_Intro.wav"
OnEvent ""
GotoSection MC_P1 Probability 100%
OnEvent "theme end"
GotoSection end Probability 100%
Section MC_P1
Sample "MC_P1.wav"
OnEvent ""
GotoSection MC_P2 Probability 100%
OnEvent "theme end"
GotoSection end Probability 100%
Section MC_P2
Sample "MC_P2.wav"
OnEvent ""
GotoSection MC_P3 Probability 100%
OnEvent "theme end"
GotoSection end Probability 100%
Section MC_P3
Sample "MC_P3.wav"
OnEvent ""
GotoSection MC_P4 Probability 100%
OnEvent "theme end"
GotoSection end Probability 100%
Section MC_P4
Sample "MC_P4.wav"
OnEvent ""
GotoSection MC_P5 Probability 100%
OnEvent "theme end"
GotoSection end Probability 100%
Section MC_P5
Sample "MC_P5.wav"
OnEvent ""
GotoSection MC_P6 Probability 100%
OnEvent "theme end"
GotoSection end Probability 100%
Section MC_P6
Sample "MC_P6.wav"
OnEvent ""
GotoSection MC_P7 Probability 100%
OnEvent "theme end"
GotoSection end Probability 100%
Section MC_P7
Sample "MC_P7.wav"
OnEvent ""
GotoSection MC_P8 Probability 100%
OnEvent "theme end"
GotoSection end Probability 100%
Section MC_P8
Sample "MC_P8.wav"
OnEvent ""
GotoSection MC_P9 Probability 100%
OnEvent "theme end"
GotoSection end Probability 100%
Section MC_P9
Sample "MC_P9.wav"
OnEvent ""
GotoSection MC_P1 Probability 100%
OnEvent "theme end"
GotoSection end Probability 100%
Section end
Sample "nosound.wav"
OnEvent ""
GotoSection end Probability 100%
OnEvent "MC_Intro"
GotoSection begin Probability 100%
MC_Intro, MC_P1, MC_P2, MC_P3, MC_P4, MC_P5, MC_P6, MC_P7, MC_P8, MC_P9 These are the audio files that the BGM uses to create a long song.
Cardia on 9/9/2017 at 09:55
For example i want to use 3 musics, i copy that information/code to one schema file? and i rename my first music to "MC_intro" and the second one "MC_P1" and the thirth one as "MC_P2" ?
how should i name my schema in Dromed? "m25song"?
FireMage on 9/9/2017 at 11:52
Quote Posted by Cardia
i have this file called "AMB_MJO.sch" inside my shema folder
Errr... I guess you took it from a Schema folder made by me and published via one of my fan mission.
AMB_MJO.sch is the name I always use for my custom sounds Schema file... (that means Ambiant Maf Jordan)
If you open it, I bet you'll see french comments by me. So to avoid useless schema archetype in your mission or worst like issues, I beg you to immediately remove this folder and download a vanilla one or took it from your install CD if you got one.