AntiMatter_16 on 7/7/2005 at 22:22
I always disliked the feel of thief III. It irritated me. What part of the game did you guys dislike?
I disliked:
The weird jumping: Your rise and fall isn't fluid
The Loot pickup sound: AIEEEE I want the original back
The interface: The item viewer, the fact that you can't see how alive/dead you are unless you have the heal potion queued, the menus sucked
The physics: I hated how when you knocked guys out, they'd sink into the floor, how the objects wouldn't move unless you pushed on them for a while, then they blasted away from you like a bat out of hell
The factions: Wait... no, I'm not even going to go there
How the loot and items in down respawned in the exact same place every time you finished a mission
Carrying capacity: The fact that you can't carry more than 5 Gas arrows, but you can carry 100,000,000 loot by the end of the game if you didn't sell any. O_o
Garrett's player model: ....ew...
The key bindings: '1' for blackjack, '2' for dagger?! *Rawr!* Give me the originals damn it!
What are the rest?
z-vap on 7/7/2005 at 22:28
Well, I haven't had a chance yet to actually "play" it, but I have stepped around the first two missions.
The first thing I didn't like was the interface look and feel.
The second thing was the way Garrett felt when you moved around.
The third was the Loading Zones.
The minimalist project and John P's textures changed the first two, but I fear I am stuck with the third.
AntiMatter_16 on 7/7/2005 at 22:34
Hmmm.... I haven't really kept up with Thief news since about 2003, when I stopped playing all the fan missions.
What of these projects, and where are the links to them?
Dr.Haggard on 7/7/2005 at 23:39
If I had to pick one thing it would be the way they screwed up the Pagan dialogue. TDS has atmosphere in buckets IMHO, but the one thing that's guaranteed to drag me back to the real world and ruin my immersion in the game is the comic Pagan dialogue. It ought to sound sinister, it ought to send shivers down your spine when they speak, but whoever wrote the Pagan dialogue for Deadly Shadows simply didn't get it, and with his or her misunderstanding of the simple dialect managed to turn the Pagans into a caricature of their former selves.
The difference between this and the myriad small problems I have with Deadly Shadows is that this is not a deliberate design decision, this is just the result of the lack of a basic sense of drama and atmosphere, and not enough familiarity with the first two games. A stupid and unnecessary mistake in other words.
Almost everything else I have got used to, almost everything else is minor and really shouldn't be an issue (loot pickup sound? jumping? weapon order? oh come on), and decisions Ion made that can either be fixed by tweaks or simply put up with. It's a great game, just sadly not quite finished and suffering from some rather misguided design ideas, but nevertheless still great.
AntiMatter_16 on 8/7/2005 at 00:02
I never paid too much attention to the pagan voice acting. It never creeped me out either. Though I admit it wasn't nearly as good as the pagan voicing in Thief II.
Another thing is that Thief DS doesn't have as much tention as the first two. The only part that really took me was the asylem. I LOVED that mission. I think one thing that could have really helped is more of the ambient sounds. In the first two Thiefs, while doing some level editing, I discovered the joy that was ambient sound. You could make or break a mission just with the ambient sounds. They added so much, especially the one shot sounds that would creep the hell out of you when they went off. The fact that there isn't alot of sounds which there for tension makes Thief: DS feel a bit mundane. And the fact that the familiar sounds from Thief I and II aren't there is what makes it feel so alien...
Oneiroscope on 8/7/2005 at 00:26
Well, I really think poor old TDS has gotten criticized aplenty and it might be time to just chill and have patience and hope the folks in T3EG can figure out ways to fix at least some of the problems.
Yeah, the game has several severe problems for various reasons, but bitching about them over and over (how many threads do we NEED on this subject??) won't make any of them go away.
How about "What did you LIKE about TDS?"
I loved the music. The atmosphere. The graphics. Seaside Manor. Abysmal Gale. The Cradle. I loved sneaking around the City and messing with the Watch and mugging people. The prison break thingy. There's a lot to like. Try not to let the problems ruin what might still become an awesome Thief game now that the editor has been released.
Speesh on 8/7/2005 at 00:34
I agree, there are plenty of threads that all revolve around the same subject. It wasn't a bad game, I just prefer the originals. Better to wait until we see some more FM's.
AntiMatter_16 on 8/7/2005 at 01:02
Wasn't the editor released months ago? And we still haven't a single FM? O_o
I suppose I liked a few things about Thief: DS... The loot glint was creative, and nice considering most loot looked like misshapen rocks. *Bitter*
The built-in compass was nice...um...
I liked the dynamic shadows...yeah...um... It was relatively unbuggy. Though I found if you jump around enough, you start to glide around as if on ice. Not sure what causes it or how to replicate it though...
Oh...right...things I liked...
I liked the fact that you didn't throw objects you picked up, you just drop them. Though I wish I could still throw objects...
Gestalt on 8/7/2005 at 01:13
The first FM was released a while ago. There's some more coming soon, but these things take time.
You can both drop and throw objects, incidentally.