Fafnir13 on 12/7/2005 at 23:16
What do I hate most? Being unable to blackjack or do anything to stunned guards. Worse yet, trying to do so has an amazing healing action upon them, making them all better and capable of trying to kill you. Suddenly, items that had good, offensive uses are reduced to items for running away, something I hate doing.
And then, as an aside, there's the whole shift in how the game is played as a default by making expert mode no longer carry a mandatory "do not kill" goal. Yes, you can get by without doing so, but that's not how it was "intended" to be played anymore.
Vitali Kram on 13/7/2005 at 07:45
* awkward player body movement (that's most hate!)
* narrow field of view (FOV)
* claustrophobic levels
* more cinematic view than real (e.g. blue light everywhere instead of darkness)
Vitali Kram on 13/7/2005 at 08:09
Someone say "Irrational are best..." and so on. Yea! I am fully agreed! I have played their recent Tribes and SWAT4. Remarkably great quality of this games! I think Irrational's first rule is quality (polish,fun,variety) and then money.
IMHO, Irrational is real successor of LGS. Often ION Storm was called successor of LGS. I dont think so. Latest games of ION Storm was not really similar to LGS products. Lack of polish, overhype, maybe pressing of publisher, confusions inside of company, best employees leave...
Summary: I adore Irrational Games!
P.S. On their web site ((
www.irrational-games.com)) fresh team photo.
sparhawk on 13/7/2005 at 08:44
Quote Posted by Dr.Spangle
Quote Posted by iGnotuS
Well uh, did Thief 2 leave a story behind, that is supposed to be continued?
That's completely incorrect. In fact, the ending of Thief: The Dark Project is designed specifically to open up to what Thief: The Metal Age brings around. If you don't believe me, you should watch the ending cutscenes again.
IMO this is not worth to bother to answer. It seems that iGnotuS hasn't even played, or at least understood, T1 or T2 or their plot, yet he defends TDS on the basis of assumptions about T1/T2 which only exists in his head.
Morrgan on 14/7/2005 at 11:38
I haven't answered any of these threads before, so I may as well now. I actually liked T3 for the most part, unlike most people it seems, and even enjoyed it more than T2. The movement was awkward at first, but that's something one can get used to.
But, the biggest disappointment were the texts. What the hell happened to the writing I so enjoyed in the previous games? Pretty much all texts in T3 were diary-like horrible things, obviously only there to give way too obvious hints about secrets. The only decent texts I remember were in the Clocktower, where the hints were for once different from "OMG I HAVE SOME EXPENSIVE STUFF HIDDEN AWAY HERE, I HOPE NOBODY FINDS IT".
The final blow came from that hint in Gamall's lair, where she points out how dangerous that one glyph is and how Garrett must not find it. This she writes down twice, leaving one of the notes right beside the glyph, FFS. Goodbye immersion. *sigh*
absis minas on 15/7/2005 at 05:28
I guess that, yeah, some of the dialog was a bit iffy (The Hammerites are not the misguided, violent bigots they were in the first game, but rather, friendly and charming), but overall...I like TDS (I used Minimalist Project) more than the first two. It doesn't have the brilliant maps of either, but it has most of the atmosphere, and more story.
I can overlook the sometimes odd control, the ugly 3D animations put in every now and then, and the fact that Garrett looks like a stoned, constipated Christopher Reeve in the final video. I thought that most of the traditional Thief-animations were great.
Things I loved - the lack of briefings. I hated the briefings - they gave the previous games a redundant, episodic quality (sometimes they were alright, but Garrett's constant "The fortress is heavily guarded but I've managed to find...another way in..." got retarded after a while.
Things I did not like - the ending - [spoiler]"You have talent, kid..."[/spoiler]
The ambient music for Old Quarter was fantastic, btw. Creeped the hell out of me.
Ziemanskye on 15/7/2005 at 10:44
I liked the ending.
Lets the whole shebang start over.
sparhawk on 15/7/2005 at 12:48
Quote Posted by Morrgan
The final blow came from
that hint in Gamall's lair, where she points out how dangerous that one glyph is and how Garrett must not find it. This she writes down twice, leaving one of the notes right beside the glyph, FFS. Goodbye immersion.
*sigh*That was really hillarious. :)
Spymaster on 15/7/2005 at 14:18
Quote Posted by Morrgan
The final blow came from that hint in[SPOILER] Gamall's lair, where she points out how dangerous that one glyph is and how Garrett must not find it. This she writes down twice, leaving one of the notes right beside the glyph, FFS. Goodbye immersion. *sigh*[/SPOILER]
Yes, that in DS was veeery hilarious and killed the surprise :(
[SPOILER]I only missed Gamall's scrolls which had:
"Garrett must not find this glyph, for it can destroy my statues"
"Garrett must not find it, even that he knows it is hid somewhere in here, thanks to my notes"
"Garrett mustn't find my glyph, mustn't enter the hidden part of my library and see the glyph"
"Garrett, you aren't thinking of using THIS (glyph next to scroll), are you? Remember that it kills my statues but DON'T USE IT, it is useless... can't you read?! I said it is too dangerous for you to use... oooh, crap!"[/SPOILER] :laff:
That is the only thing I don't like (not telling about the missing cutscenes) in DS: no secrets in missions; those you found you were meant to find, getting really easy clues where is it :(
But still DS is for me a 7/10 game (8/10 with minimalist installed).
Bulgarian_Taffer on 25/1/2008 at 19:34
After I reached the Clocktower and moved ahead I can say what I hate in Thief DS:
Go to your mother's lair. Then go to your father's lair. Do you want to go into your father's lair? Yes/No. Of course, I want to go and that was a very bad decision in Thief 3.