AerisNoir on 21/2/2008 at 15:43
I love TDS. Period. Skipped school for it, and when I played it it felt like the former thief editions, but with changes on a positive scale :cheeky:
My likes:
- Enemies no longer pretend to search for you, while they are actually walking right towards you. I swear, Thief TDP could drop dead for my part when I was sneaking around a searching hammer, only to see with my own eyes that once I had made it to the shadows behind him the frigging loony just casually turned around in my direction and continued his search. Instant Alt-F4 for that immersion-breaker. (warning: I love Thief: TDP, mind that, I just hate that aspect)
DS didn't pull any such pranks on me, safe for maybe one of the cradle's residents who survived my 'five mines-trap' and charged around the corner straight at me. That was good for another F4, but then for flee the pc reasons :joke:
- Tour de City: Finally a chance to really dash through town like a berserker on holiday! If a T1 or T2 (fan)mission had a city-streets part (where you could actually walk and not die) I felt it was some sort of special treat. Ever since the 1st cutscene of TDP, I always felt there had to be streets almost always. If only one street with a corner to get to a mission, y'know, actually taking the mountain path to cragscleft and see it appear as some kind of fortress? Just to get the feel of 'tracking to the target area', okay, now that we're here... let's begin. Like a real thief with a, well, mission.
- Convo's: no need to explain, right? T1 and T2 were fantastic, and I'm glad T3 loyally served in an area I always love best. Readables and Audios, good to lurk about just that little while longer for. I was afraid they would cut down on this detailing, but I'm glad they didn't.
- Hammers and Pagans! They actually have conquered a part in the city! I always couldn't help the impression that they 'just holed up in a factory or forest edge' and you just magically appeared there.
- Robbing the keepers & Orland's warning. What's not to like? In T1 all I got was that lousy vase... now I got gems and statues... ok, about the latter, we got them a LOT! :p
- Widow Moira, she scared the **** out of poor me. Sitting in her chair, babbling while being so... lifeless... freaked me out more than some parts of the cradle.
I'm running out on good things to call in on a whim, so I'll stop here, but there sure are more. ;)
In the Dark on 21/2/2008 at 17:31
Quote Posted by AerisNoir
- Widow Moira, she scared the **** out of poor me. Sitting in her chair, babbling while being so... lifeless... freaked me out more than some parts of the cradle.
All she wanted was a little wine. The servants must have forgotten... :(
Ziemanskye on 21/2/2008 at 18:55
You know Aeris, you just gave me a really damn weird idea for how a Thief game might have been. Combine Burnout Paradise's approach to finding missions with Thief-gameplay :p
Any alleyway can trigger a new mission (as opposed to just being able to rob all the houses without any purpose, which IMO would be pretty boring)
AerisNoir on 21/2/2008 at 19:03
That's... a very cool way, me thinks :P Alright it *could* mess up the storyline... (unless you need to overhear two persons talking just like eavesdropping in T2)
But for side missions... just imagine the possibilities :cheeky: Thief 3 already had that, sort off, the keeper glyphs that indicated missions? They could've been used more thoroughly.
As for the Widow... yeah, I brought her wine.... and stood there for 10 minutes RL just staring and listening... getting more creeped out with every sound she made. She's mental, for sure.
EDIT in post:
I just had the strangest thought... imagine garret in a crooked bar just eavesdropping and listening to everyday chatter and gossip of the people around him, at which you get all sort of options for sidemissions...
..Wish it were true...:(
TheGrimSmile on 25/2/2008 at 01:48
I liked the game, but really only for the story. Maybe that's because I used the file editing cheat for the Cradle and never changed it :p
(I know someone's gonna yell at me for cheating...)
Anyway, able to be seen or not, I never really found the game very... fun. I even get bored with the FMs. I think it's because, as mentioned, every area felt more or less the same. Also, I found it lacked the freedom of the previous games.
At first, I thought it might be the third person thing that made it less exciting, but even in first person I'm not satisfied.
I did like the AI, though. They said the funniest things and actually interacted with eachother. And the story was very interesting... but, at least for me, only the first time through...
Then again, maybe it was just the long loads and lag that drove me off :sweat: