downwinder on 23/11/2012 at 00:32
thief 1 last mission
thief 2 last mission
thief 3 last mission
i personally think thief 1 final mission was best as you had to travel to get there and along the way had a optional objective to close portal to save the world
i found that thief 2 final mission was good yet relied upon more sneak skills,alot of collecting and using items to make other items.
and in thief 3 i found last level to be nothing more then a slow journey to fountain.
what are your thoughts
also i hope thief 4 is not like thief 3
skacky on 23/11/2012 at 00:45
Overall, I think Soulforge was better than the Maw because it was a very challenging, confusing and huge level that made you pause and think. I like the Maw a lot because it's bizarre and awesome, but it's very linear and very easy. Soulforge on the other hand is the total opposite. It's actually one of the few T2 OMs I really enjoy playing.
The 'final' level of TDS was a joke, which is a shame because the Museum that came just before is actually one of my favorite OMs in any of the Thief games.
My two cents.
Kaleid on 23/11/2012 at 01:41
Thief 2, it's a kind of mission I wouldn't expect from any new games..as it requires quite a lot of thinking and that can become quite lengthy. I kind of love it, it's fun listening to Karras on the speakers, I wish he had more lines to deliver. And it was great fun to demolish the combat bots with elevators.
Azaran on 23/11/2012 at 02:58
Definitely Thief 1. The variety of environments and creatures in the Maw was amazing. Soulforge was interesting, but I'm not really fond of the Mechanists, and I found the level a bit drab at times. In Thief 3 you were just going around the same areas of the city, the only difference being that you had Gamall stalking you.
downwinder on 23/11/2012 at 04:01
also i wanted to state,that in thief one you get to witness in game woodsie lord die,but in thief 2 and 3 its a cut scene.
jtr7 on 23/11/2012 at 04:48
In Thief 1, it's the only one of the three where we witness the demise of the archvillain as Garrett. In T2 and T3, it's a cutscene. At least in T3, we don't see the archvillain die, but we see the Glyphs and Keeper Order as we know it, die.
T1/G: Die
T2: Die
T3: Cry
(Sigh)
In T2, we at least get to see sacrifice, redemption, nobility, and justice. The main characters each lose at least one thing, except the Keepers.
In T1, it can be boring if you aren't in the mood to absorb the scene, but the pacing has a natural feeling, rather than playing out like a movie.
In T3, I thought it was odd that the game allowed greater killing by the player, and then spared the life of Gamall, rather than killing her immediately with her own doomsday device.
demagogue on 23/11/2012 at 08:09
To be honest all three of them were a bit gimmicky compared to the rest of the games, but they get a pass because they're supposed to be finales and all. I thought Thief had the best mission list hitting the high note with Return to the Cathedral, and then Escape, Strange Bedfellows, & the Maw are the final chapter to bring it home, but it'd already transcended itself. Well since The Sword was my favorite mission of them all, Escape gets bonus points for building on that too.
But The Maw itself had the surreal thing going -- you're literally going to another plane of existence -- so that made it special and gave it a lot of character. So I'd pick that one.
kokobollo on 23/11/2012 at 15:24
T1 last ≒ T2 last >>> T3 last
VanBurenPhilips on 23/11/2012 at 15:26
I thought they were all flawed. T1 & 2 suffer greatly from a "let's make it tough!" mentality that just goes way overboard in places. It's understandable in T1 because they were still finding their way, there are other examples in the first game of them not having 100% confidence in pure stealth. But it shouldn't have happened in T2.
Thief 1
Really, the only part of this level I enjoy is the final task. That part is excellent - really tense, the villain has great presence & you feel the pressure of the challenge, it's a straight test of sneakiness and it's fun. The rest... I do greatly enjoy the atmosphere and the sheer weirdness of the setting & creatures (Paganism in T1 was damn scary, something totally lost in the sequels). It certainly puts me on edge early on, but it wears thin as the level is just a long, linear monster corridor with bits of platforming and few interesting stealth challenges. You can get away with a lot if you wow 'em in the final moments, and I think that's the case here. Brilliant ending, poor level.
Thief 2
Starting right in front of a camera is a low, low trick and should not have been in the game. And the opening parts of this level are just a grind. Thankfully it gets a lot better as you move on, with more distinctive areas and patrols, while still providing a good challenge. Lots to explore in a non-linear way, like a 'proper' Thief level. I think the main objective/villain's demise is a clever finish to the story, I don't really care that it's not in-game when it's depicted so well (I generally hate jarring changes from in-game to cutscene, but I've always loved the Thief series' animation style and in this case it works for me). I think Viktoria's involvement would have been much better if it was part of the mission, rather than just going all-out in the introductory cutscene and then not really featuring in gameplay. Could have made for some excellent optional objectives. Overall, I think this one gets off to a poor start but recovers well with plenty left to enjoy.
Thief 3
This one doesn't make the mistake of the other two, it doesn't stray from the essence of Thief gameplay in the name of increasing the challenge - it's just not very climactic. Nice idea to use the familiar streets as a hostile environment, and it might have had some impact if it hadn't already been done to death throughout the game. I found this one totally underwhelming the first time I played it, but it's grown on me - it's quite challenging and full of tension if you're ghosting it. Everything it asks of you fits well with the story without resorting to non-Thiefy gameplay or cheap tricks, and IMO it's the only game of the three that achieves this completely. The switch from engine to cutscene is very clumsy, the cutscene itself is... hmmm, coulda been better, tells the story fine but without much flair. I don't think an in-engine demise would be the answer, it would have looked shite in this game. Ultimately a bit pedestrian but true to the spirit of the games & can be fun to play.
I'd have to say T2 is my favourite with some serious reservations (there are some things I hate about it, but it does enough to redeem itself and is suitably epic, challenging and climactic) with T3 not far behind (with completely different strengths and weaknesses). Don't really like T1's at all other than the last bit which is superb.
Just in case anyone cares, T2 is my favourite game overall, T3 my least (but I do like it, and it's my most played of the three)
cast on 23/11/2012 at 17:18
Maw is a long, funny tunnel with lava and things. Not exactly my idea of an alternate plane. And the portal... :mad: The ending saves the mission from being deemed "crap", though I definitely don't like the way Constantine dies, just like that. I mean, he's a god, okay? :(
Soulforge seems to have come from the person responsible for the Thieves' Guild in TG... although the design is far less annoying than those damned endless sewers, it still doesn't make much sense for the most part :) Well, at least it gets difficult at times.
Day 9... it's pretty silly, but at least one can't complain about the setting being awful. The fact that you can run up to Gamall and past her, place the artifact, dance macarena and then scurry off unharmed before she's done talking and starts shooting is a bit ridiculous, though :p
Oh well. Best missions are RtC, Bank/Gervasius' and Cradle anyway. Can't blame the devs for not trying to make every next mission better than the previous one, what with deadlines and all that...