Nightwalker on 23/2/2003 at 05:34
Limited knockouts on Expert, Yandros? There are several, I think, but off hand there's The Order of the Vine and one of the contest missions, A Mission with No Name. Durant has a limit, too, on Expert. There are probably others as well, but I'm too tired to think anymore. :)
yandros on 23/2/2003 at 07:01
It was TOotV I was playing, thanks for jogging my memory...
BadArm on 23/2/2003 at 14:30
Let's see now, what do I dislike in a mission. Hmm, spiders, Spiders, Spiders, Spiders, And Oh Yes, did I mention SPIDERS!!!!!
(I'm not real fond of too many undead in a mission either, but compared to spiders, there're a picnic)
But seriously folks, spiders ruin a mission for me. There's a lot of good missions I won't play because of all the spiders in them. And that is a shame. The damn things give me the heebegeebies, and I don't enjoy the mission because of them.
Origami Thief on 24/2/2003 at 16:52
I must admit I don't mind spiders except when you drop into a small room and a pack of the little buggers run straight at you. They're difficult to kill with a sword up close, easy to pick off at distance.
The undead are seriously annoying but fortunately pretty stupid. I think it is usually a failure of the mission designer in not being generous enough with holy water etc etc rather than anything else (nothing is more fun in Thief than destroying the undead with fire arrows) unless of course the designer specifically designed the mission to prevent you from doing so.
Another petty annoyance is when you come across a secret button/ switch etc, press/ pull it and up comes the legend "You have found a secret". You then can't find what has opened/ changed.
And I wasn't really "bitchin" earlier Emperor Steel, just pointing out the idiosyncrasies of Thief that I notice as I play (it was meant to be light-hearted rather than critical). If I didn't think Thief was the best game ever designed I wouldn't have played through nearly 200 FM's and still get excited everytime KoMaG announces the latest mission contest. :rolleyes:
Frisco on 24/2/2003 at 21:04
Well I don't mind spiders. But what I dilslike are spiders or other creatures producing some sort of light. On the other hand guards with a lantern are a nice feature, because it is logical in a way.
uncadonego on 24/2/2003 at 21:54
Not that I mind the occasional door that is too quiet or lockpicking you sometimes can't hear, although that's annoying. It's when you are standing on the outside of a 2 foot solid rock wall, and the room brushing is done so that you can hear the torch on the other side of the wall roaring loud and clear like it's right over your head. Or when you are panicking because you cannot see the AI coming at you, then you realize his footsteps sound like they are right on you, but he's upstairs. If people make an octagonal building and then use a square room brush, the whole stealth and hearing concept of Thief goes to pot. I HATE THAT! I want the sounds to be right.
Bumbleson on 24/2/2003 at 21:57
Time limits. Definitely time limits. And any similar limits. I hate them since the time I played 'Trace the Courier'. This mission nearly made me erase Thief from my harddisk. I didn't play it for months because I was so damned frustrated. I had a 300 MHz machine then and wasn't able to run past guards as fast as I wanted to. Although I knew I had to follow the letter, not Lt. Mosley, I missed the moment she dropped it in my rush. Bang, mission failed and my last quicksave was useless as it was already too late.
I still hate limits and I will never understand why people make great-looking, detailed architecture and then force players to rush past it. I hate limits even when they're meant to be fun, like in the contest missions. The first thing I do when I come across a limited mission, I load it in Dromed, try to figure out how the limit works and then I stretch it. :sly:
John D. on 24/2/2003 at 22:16
Quote:
I still hate limits and I will never understand why people make great-looking, detailed architecture and then force players to rush past it.
I agree, some of the greatest missions out there are crippled by time limits.
Places like Murkebell and Frobber's Cathedral are just begging for hours
of exploration!
Frisco on 24/2/2003 at 22:47
I don't like time-limits, too. Thief is one of the few 3d-games in which you don't have to hurry or rush or otherwise you would be dead. It's the intellegent mixture of exploring the area and trick your enemies by hiding yourself in the shadows. I like the game because you can sneak around and take all the time you want to (the guard will walk another round, oh let him, I have time, I will knock him down later, or maybe even not). It's not the style of game like "how many enemies can I shoot down in soandso seconds". It's a game of thinking and not a game of reflexes.
Jake on 25/2/2003 at 03:34
I hate city missions where there are 20+ units of flat unoccupied street with the same texture. (something up there...)
Also key hunts and puzzles. And those no KO guards. And undead. Hell, how hard could it be to chop of the head off a half rotted corpse anyway? And no ko objectives. I sympathise with bad architecture, as good architecture is so hard to make in DromEd.
What I do like: Arched cielings (and other cool architecture), AVIs, cities, cathedrals, and voice acting with accents.