BrokenArts on 27/1/2023 at 04:50
Authors that know most of these gripes, but, do it anyway.
Hit Deity on 27/1/2023 at 14:39
Oh, and the improper overuse of sound ambients that have noticeable hard limits. You know, the ones that just start up suddenly with no build-up, then you cross that threshhold and it suddenly stops again. It just breaks immersion for me to have this "soundtrack" in your head that just strangely starts and stops in specific places.
I doubt anyone just learns the sound schema implementation for Dromed; there's a process, and every explanation I've seen on how to do them specifically states how to avoid that issue. And if there are tutorials out there that don't, then they need to be fixed to include that info.
szabikka on 27/1/2023 at 17:38
Since I like to ghost every mission, I hate it when there is no other option than fighting. There are two reasons for this. First, Garrett is not a good fighter with the sword (swings take too much time and it's almost impossible to deflect the enemys' blows with the sword). Second, I like to think about Thief as an "in real life" game (it might sound stupid), so if an enemy sees me I think he can give a description about me to the baronial police (as he would in real life) so I try to avoid any contact with NPCs unless they are friendly towards me.
lordhern on 27/1/2023 at 17:57
Missions with OVERLY LOUD MUSIC SET TO KILL MY EARS. I'm looking at you Cardia!
also ambient elavator sounds that are too loud.
Thinking Robot on 20/2/2023 at 23:33
Quote Posted by fortuni
- Excessive forced combat.....Thief is a stealth game not a hack and slash game.
I have to disagree with this one.
Missions which contain excessive combat like Cardia´s old missions
Mechanist Facility,
Playground of Doom,
Jon Dosio´s Compund,
Temple of Death or
Vadrigar´s Prison are superb missions and labeled as hack´n slash.
The same goes for
Kill Factory II - Escape from the Planet of Robots.
I wish - if Cardia ever reads this - he would release another
Mechanist Facility style mission, but much larger with much more NPCs and bosses.
In this mission, I love how the Mechanist bodies just explode after being hit by the custom explosive weapon.
All of these missions are pretty entertaining, I would recommend to play them.
uncadonego on 21/2/2023 at 00:07
Quote Posted by szabikka
Since I like to ghost every mission, I hate it when there is no other option than fighting. There are two reasons for this. First, Garrett is not a good fighter with the sword (swings take too much time and it's almost impossible to deflect the enemys' blows with the sword). Second, I like to think about Thief as an "in real life" game (it might sound stupid), so if an enemy sees me I think he can give a description about me to the baronial police (as he would in real life) so I try to avoid any contact with NPCs unless they are friendly towards me.
Depends. Once you learn how the AI posture, it's doable. I want to avoid every fight as well.
However, my nephew once quickly dromeded a cube with no exit, put thirty guards in there, hopped into the game, and killed every last one of them. I still can't do it, but he's memorized all their movements and tells.
Hit Deity on 21/2/2023 at 00:44
Quote Posted by uncadonego
Depends. Once you learn how the AI posture, it's doable. I want to avoid every fight as well.
However, my nephew once quickly dromeded a cube with no exit, put thirty guards in there, hopped into the game, and killed every last one of them. I still can't do it, but he's memorized all their movements and tells.
I've watched people beat the stuffing out of a couple of dozen guards at one time with the sword. I can maybe handle 2 in some FMs, but not many.. I'm assuming the ones I can't have had their movements enhanced somehow.
Thinking Robot on 21/2/2023 at 22:14
The secret trick is to circle them clockwise while slashing them with your sword. Just keep distance and try to hit them from the back.
SlyFoxx on 22/2/2023 at 14:24
I think of it fondly as the "circling strafe of death."
Galaer on 22/2/2023 at 16:49
Quote Posted by Thinking Robot
The secret trick is to circle them clockwise while slashing them with your sword. Just keep distance and try to hit them from the back.
You make it sound so easy, but it's actually too hard for me. You need to hold run forward and strafe to run quickly enough to avoid enemies attacks. And you need to also keep turning, but not all the time. If it was simply holding turn button it would be easy, but you need turn sometimes more lightly and sometimes sharper. In other words you need to control your turning. You obviously need to attack. And you need to observe terrain to avoid walls, enemies and obstacles on ground. This is just way too many things to worry about. That's why my fights are usually hit enemy, back off and hit him again. Frustrating, but it requires less things to worry about.