Jason Moyer on 19/11/2010 at 16:59
I like games that are games. I think most of my 'top 100 games of all time' list would be shit from the 80's and/or RPG's. It's sort of sad that the expectations of a gamer in 1980 in terms of interactivity were higher than they are now, for the most part.
Aja on 19/11/2010 at 17:07
I also look for tits.
Xenith on 19/11/2010 at 17:29
I always look for games that can keep me interested in actually playing them, not demanding more interest than they deserve. Tits or not.
henke on 19/11/2010 at 20:18
Good gameplay(not necessarily good story) - Minecraft, Tricky Truck, skate, any Super Mario game
Good story(not necessarily good gameplay) - Silent Hill 2, Knights of the Old Republic, anything by Tim Shafer
Both - Thief 2, Portal, GTA 4
I usually lean more towards gameplay than story though.
Sulphur on 19/11/2010 at 20:28
Tits let me forgive almost any game. Heavy Rain? Best set of tits in a game-movie/interactive thinger ever -- A+. Mafia II? Shoddy plot and wtf ending but with collectable vintage Playboy spreads? Fucking A. The Void - uber pretentious and obtuse gameplay through the fucking glass darkly but colour orgasms and bouncing jubblies to go along with? MADRE DE DIOS I LURVE THIS ART FAGGOTRY BUT I KNOW NOT WHY
Tits let me forgive almost everything. Except Manhunt 2. Fuck that game with a lobotomy ice-pick up the ass.
Jason Moyer on 19/11/2010 at 20:45
I was somewhat skeptical when I picked up the Saboteur, but the opening credit sequence won me over immediately. Best game ever.
Sulphur on 19/11/2010 at 21:12
Okay, so I was intrigued because I have an AMD card and thus never tried the game out, so I checked out that intro.
You can't see their nipples. What's the point of all that rubbery-skinned boobage when you can't see the nipples
What kind of sick fuck are you, JM :erg:
Malleus on 19/11/2010 at 22:12
There are two versions of that intro, y'know.
demagogue on 20/11/2010 at 03:03
After so many years of playing, I've come to understand that I'm a cult player. At least, the games I get into the most are the kind I play as a kind of ritual. I don't mean it's religious or any mystical voodoo bullshit, but for me it's not about "entertainment", it's about slipping into the flow of gameplay for its own sake.
My way of thinking almost certainly comes out of the year I spent in Japan on a tiny island; I started doing Japanese calligraphy, and the thing about those kinds of arts is, it's all about the Zen kind of ideal where you lose yourself in the practice itself. It should be some practice that requires some technical skill that can be developed indefinitely. You hone your technique through constant practice, doing the same motions over and over, ritualistically, until you arrive at some kind of zone where you begin to lose yourself in them as you perfect it. And absolutely important is that the technique has to be in real time; it's something you can't go back and fix but you have that one chance in time to get it right and then the moment's passed and you can only try to capture another moment; but each moment stands on its own.
This was exactly the same time I happened to get three games as presents, Deus Ex, SS2, and Thief... I found it very natural that this kind of thinking would fit with gaming, since you have so many pieces there, the real-time moments, the practice, the technique, the repetition. I'd start playing this new generation of immersive sims, losing myself in the gameplay and world and technique. When a game does it right, then you probably all know the feeling that you get caught up in the flow of the gameplay and you aren't happy or sad, your consciousness just gets absorbed into it and you keep going. I think there's a lot of players that play like this actually, usually playing it down if somebody asks them about it because it's "just a game", and nothing you should take that seriously. (And most game devs are self conscious of that, too and will fuck up a game's authenticity just so it doesn't come across as too "serious". Note BTW: a game being authentic to itself and having unbroken flow does not mean it can't be fun or funny and has to actually be "serious" in subject matter. Good flow != serious.)
Anyway, long story short, the games that I tend to get into these days are the kind that allow me to get into that kind of flow. There are different types though, of course, depending on the genre.
- Good sims get me into a flow like nothing else, flight & helicopter & military sims, space sims, and economy-type sims (Elite style).
- Arcade style games can get me into that kind of flow if they really nail their mechanic and are authentic to themselves (C64 & arcade classics, Knytt Stories).
- FPS get me into a flow IF they let me get immersed in the world... helps if the game-world is persistent (no objects/AI fading in and out; edit: unless the world compensates for it somehow), I have freedom of movement & action in it, what I do actually changes the world and creates those actual moments of real interaction, it shouldn't be on rails or look like the game was built for me. Everything you read about what makes FPS worlds immersive and "open".
- Strategy games (Civilization, some RTS) and military sims can get me into a good flow because it's about honing each turn to be its best, and your actions, those moments, have real weight because once you act the whole world can turn for or against you; not multiplayer though because nothing rips you out of a flow faster than playing with ass hats.
The ethos behind a game can help sometimes too. If I know a game is indie, I might be more able to get into its groove. But a good commercial game can get me in too if it's authentic; cf. Mirrors Edge.
I don't play every game with this kind of thinking, of course. There are a lot of games I play just to fart around. It's just that games that let me get into a groove where I can unapologetically lose myself in them can get a higher rating on my happy scale.
tl;dr: I like games that are like mind-numbingly technical calligraphy practice.