Firefreak on 16/8/2007 at 11:57
Quote Posted by Spaztick
I'm a monk, thieves are useless. Bash open all the doors and chests while making retarded high reflex saves against traps. God monks rule at everything.
Edit: Kind of like me.
So, you mean that a monk is a very blunt thief?
Gee, I don't know how it works, lemme bash it to pieces:cheeky: :angel:
steo on 16/8/2007 at 12:45
Use Magic Device is the single best skill in the game, or at least it was in NWN.
Kerin on 16/8/2007 at 22:30
Quote Posted by ZylonBane
Forgiveness DENIED.
It's funny. I can actually tell which days you can't get it up by how much of a pissfest you are on the internet.
ZymeAddict on 17/8/2007 at 05:19
Yes, he certainly is being the peanut gallery of this thread isn't he? ;)
Mazian on 17/8/2007 at 19:23
It's not a mechanic, per se, but I hate when games include a section where to get past it you have to use a skill/action that you've rarely (if ever) used in the game to that point.
For example, the initial "long jump" portions of Xen in Half-Life. There's also a part in Mafia where you have to break into a building at the airport by removing the block from in front of a tanker car. Unfortunately there's no indication that you can even do this, let alone that it's required to gain entry. And to top it all off, it's probably one of only two or three times in the whole game where you're given a context-sensitive "action" when standing in the correct spot. The rest of the game was cool but that part's always bugged me. I suppose you could say much the same thing for some of the "puzzles" in Jedi Knight 2 ("Oh, I can force push that lever for no good reason other than the game says I can push this one and not most others. Ok.")
I also hate underwater parts in FPS's, specifically Half-Life and NOLF (I actually liked the underwater stuff in Thief), but that's more because I'm deathly afraid of underwater monsters. The sharks coming out of the distant haze in the underwater ship level of NOLF are freaky enough, but the ichthyasaur in Half-Life freaks me right the fuck out. If I'm ever unlucky enough to fall in the water and get chomped by one it's usually a race to quick load before I wet my pants. :o
CCCToad on 17/8/2007 at 20:43
Universal Ammo. Just how fucking stupid do you think we are, Warren?
mandatory mini-games, especially ones that are rythmn games or otherwise boring. Recent offender: Daxter
Harvesting resources/life-force/any other non-RTS resource in a single player game. This is the kind of stuff I avoid MMOs for.
Monsters leaping out at you when, triggered by picking up an object or using an item. Worst offender need not be named.
belboz on 18/8/2007 at 06:46
Sudden deaths without any reason for it, eg a sniper 20 miles away shoots you in the head.
AI who's weapons far exceed the maximum range for said weapon, see above.
Weapons with unlimited ammo.
Loosing your weapons half-way through a game, with no way to get them back, what they do, melt them down or throw them away. eg rocket launcher you had one you lose it, its not available again until the last level of the game.
AI that can see in the dark, and they are not using infra-red devices to see in the dark, and your characture is, but they can still see you when you are standing in the dark.
Stupid armor, you are wearing the same armor as the AI the AI can shoot your armor away in 3 hits with the same weapons you are using, yet it takes you 10 hits for you to remove there armor.
Bad spawning, project IGI was a big thing for this you go into an empty barrack, leave it, to be followed 5 seconds later by 20 armed soldiers comming out of the once empty barrack. (stalker doesn't count as it was fecked up by the games publishers, eg it originally was to be like morrowwind just one big map, but their publishers couldn't understand the concept and made them split the big map into little maps, and to simulate migrating animals and other stalkers they had to spawn them in.)
Blocking brushes that stop you from going places that its obvious you can go to.
Stupid puzzles, with stupid solutions, using key combinations that arn't mentioned anywhere in the game manual eg the game 'infernal' does this a lot, eg those sliding screens in the church.
Stealth games, that only have one route, and only one route that works, deviate from that route and its instant death, eg splinter cell 2+, as the original splinter cell let you take viaring routes but from game 2 and onwards there's is only one way. due to console players being thick.
Mind boggerling dullness, a game which you realise is pure shit, and has so much dullness and impossible solutions that you want to die in real life before finishing it, the only example of this is a half-life 2 mod, where its obvious that the team who made it like to shoot things, they like to shoot lots of things, they like to shoot them the same way over and over and over and over again, without any rest between killing zones.[SPOILER]Coastline to Atmosphere[/SPOILER]A mod which has everygame mechanic you hate in it.
Malleus on 18/8/2007 at 23:52
Quote Posted by belboz
Stealth games, that only have one route, and only one route that works, deviate from that route and its instant death, eg splinter cell 2+, as the original splinter cell let you take viaring routes but from game 2 and onwards there's is only one way.
No. And actually, SC1 was the most linear of them all. Just FYI. :)
As for ontopic, how about enemies with infinite ammo. They can keep firing at you forever but when you kill them, you find like one or two mags on them. It'd be fun to see them run out of ammo and switch to melee, or run for their lives or something.
Jeshibu on 19/8/2007 at 00:30
Nodular movement. I could bear it in Scratches, but Schizm makes me feel violently ill. Or maybe it's just the long animations between each pair of nodes, the ugly (jpeg-like) compression, and the bad controls. I couldn't get far enough to tell you if the puzzles suck or not.