Bjossi on 19/8/2007 at 19:04
You mean like the escort missions in Quake 4? Those were extremely irritating. Babysitting NPCs with hopeless AI is not exactly my favorite activity.
Pyrian on 19/8/2007 at 19:16
Quote Posted by Subjective Effect
She can die but it's not likely (and I played on the hardest difficulty).
She
can die? Man, I accidentally dropped a
car on her and she was fine...
Bjossi on 19/8/2007 at 19:20
She can only die on the hardest difficulty as far as I know. She died while we were waiting for that elevator in HL2 Ep1, zombies coming from all directions.
june gloom on 19/8/2007 at 20:08
that happened to me on medium difficulty when i first got the game. this was when there were a lot more zombies before valve reduced them to 3 regular zombies and a fast headcrab :mad:
Bjossi on 19/8/2007 at 20:15
They reduced the amount of zombies there? I haven't played Ep1 in a while, obviously.
june gloom on 19/8/2007 at 20:38
a lot of people were having trouble, apparently, so they made it somewhat easier.
Bjossi on 19/8/2007 at 21:01
I didn't find it too difficult, but I did have to quickload quite a few times.
NamelessPlayer on 19/8/2007 at 21:11
Quote Posted by Bjossi
I think it is ok to increase damage enemies do to you as the difficulty gets higher, as long as it doesn't get ridiculous like in the example above.
Quote Posted by CCCToad
There is a way to go about doing that, though.
For example, realistic mode in Deus Ex. It doesn't make you instantly vulnerable anywhere. However, it does make semi-accurately reflect the amount of damage you could take (Even a thug with a basic pistol can get lucky by shooting you in the head)
Agreed on both counts. (It's mostly major imbalances that piss me off when it comes to damage modifiers on higher difficulties.)
And to further the Deus Ex example, I don't recall enemies ever surviving sniper rifle shots to the FACE, even on Realistic. They at least keep enemy damage resistance to reasonable levels, even if the game is made more difficult because YOU happen to be more subsceptible to damage and because of possible added damage resistance for enemies. Oh, and location-based damage on the PC version means that you won't drop dead from a shot to the arm or leg, though it'll still screw with your movement and/or accuracy. Now THAT'S how you do a damage system!
Bjossi on 19/8/2007 at 21:19
I'm curious, do you take less damage from bullets depending on distance and type of weapon in DX1? It sometimes seems like that to me, at least with the assault rifle.
june gloom on 19/8/2007 at 22:14
Quote Posted by NamelessPlayer
Agreed on both counts. (It's mostly major imbalances that piss me off when it comes to damage modifiers on higher difficulties.)
And to further the Deus Ex example, I don't recall enemies ever surviving sniper rifle shots to the FACE, even on Realistic. They at least keep enemy damage resistance to reasonable levels, even if the game is made more difficult because YOU happen to be more subsceptible to damage and because of possible added damage resistance for enemies. Oh, and location-based damage on the PC version means that you won't drop dead from a shot to the arm or leg, though it'll still screw with your movement and/or accuracy. Now THAT'S how you do a damage system!
the thing about headshots in DX has to do with a screwed up hitbox system. in the face, sure, instant death. same for the back of the head. however, in the ears, the hitbox is connected to the torso, so a shot that won't kill in the torso will do the same amount of damage if you shoot for the side of the head.
if you knew this already, then apologies. :)