Brian T on 23/8/2007 at 10:34
I hate it in simulations where you play missions that require you to be stealthy and the enemy AI completey ignores your presence until you've fired first.
Brian T on 23/8/2007 at 11:42
For what it's worth I think Zylonbane's an asshole too.
Sulphur on 23/8/2007 at 16:44
Quote Posted by dethtoll
... well, davew? want me to get your mother's earrings first? get all dressed and pretty? :|
VG Cats quote for the winnage! :D
poroshin on 23/8/2007 at 16:55
Quote Posted by Brian T
I hate it in simulations where you play missions that require you to be stealthy and the enemy AI
completey ignores your presence until you've fired first.
To take this further, I think it's weird that in most action games you have these enemies that attack you the instant they see you. Would that really happen? Do you have a huge blinking neon sign above your head that says "GOOD GUY! SHOOT ON SIGHT!"
Pyrian on 23/8/2007 at 19:18
Quote Posted by poroshin
Do you have a huge blinking neon sign above your head that says "GOOD GUY! SHOOT ON SIGHT!"
It's the white hat. Dead giveaway every time. :D
NamelessPlayer on 24/8/2007 at 21:10
Quote Posted by poroshin
To take this further, I think it's weird that in most action games you have these enemies that attack you the instant they see you. Would that really happen? Do you have a huge blinking neon sign above your head that says "GOOD GUY! SHOOT ON SIGHT!"
Good one, though games with enemies that take too long to recognize that you're an unwelcome guest(hence why Deus Ex is only the third greatest game in my book instead of displacing System Shock 2 for second)are a bit off-putting as well.
Oh, and they can always find you no matter where you are on the map. Even if you used some sort of teleport cheat or game item, they'll just come running straight at your new location.
(Side note: Is it any coincedence that one of the posters here has a name that is only one letter off from a popular PC SHMUP that's now freeware?)
steo on 5/9/2007 at 20:28
Games, especially PC games, which don't allow you to save during a mission. I was just trying to play Project IGI. It doesn't let you save during missions. The first few missions are fine, not too difficult, hell you even find the odd medkit. Then I get to this mission called 'Get Priboi' during which I have to climb a ladder to the top of a tall pylon and then abseil down the power line to another area in the map. While climbing the ladder, three goons with AKs start running out of a building and shoot at you. when you get to the top of the ladder you can finally shoot back. Then a chopper approaches, you have a LAW or two and no idea whether or not this chopper is about to kick your arse. You could try shooting it with the law, I did and missed (a lot of games have hard to aim rockets, grenades, etc.) so decided to abseil down the wire in an attempt to avoid the chopper which might or might not kill me. Little did I know that while I was being distracted by the chopper, three more goons with AKs had spawned out of the building I had just cleared before I climbed the ladder, very shortly after I killed the first three and were now close enough to riddle me with lead while I was stuck slowly descending the wire.
Later on that very same map (after many foiled attempts to get there by me) I had to blow up a fuel tank with some C4. After planting the second charge I get a radio message telling me to take cover from the explosives which, despite setting myself, I have no idea when they're going off. Naturally I run to the nearest building, find the farthest corner and crouch. I wait a few seconds and think, am I really far enough away? But of course, I had no idea how long I had to find cover and I can't possibly back out of my spot now because getting any further away means getting closer first. The explosives blow and I die, thoroughly frustrated by this annoying game.
On the very next level you are out on a road in the middle of Siberia with a tank following you. Naturally, you think it's a good idea to try and get as far away from the tank as possible, so you stray somewhat from the road to the furthest piece of cover. But wait, there was a minefield between the road and that cover and now you're dead. Well, why not try the other side of the road then. Hey look, two other tanks but these ones are silent and not moving, perhaps they're empty and maybe even usable. Wrong, you were somehow supposed to know that they will kill you instantly, the second you get too close.
After too many attempts, I managed to get past that first bit of the level but wait, that whore on my radio is telling me that there is an attack chopper coming my way and I need to find cover. Running as fast as I can to this outpost I'm headed for, I briefly stop to snipe a couple of guards. There was some kind of ruined building where they were and, as I have absolutely no idea how close this chopper is, I decide that hiding in a ruined building with no roof will have to do for cover. I can hear that the chopper is coming from my right but I can't see it because there's a big hill in the way. I think, that thing won't see me, so I'm probably okay. Sure enough, I see the chopper flying overhead and think: phew, survived that one. Wrong again, I look a little further up and see three big black things falling vertically towards me despite being dropped from a fast moving helicopter. I make it about three feet before they hit the ground and explode, killing me. I had just about managed to put up with this game up to that point, but a helicopter that can see through walls and then decides to drop bombs that clearly defy the laws of physics on a single person who, due to the placement of his cover would have been unable to hit/see anyway was just too frustrating.
It's bad enough when games give you some impossible situation where the only way you'll ever get past is with the foreknowledge of everything thats about to happen because it already happened once and you died and had to load. But seriously, in a game where you're not even allowed to save? What in god's name were they thinking?
Oskar Cruo on 6/9/2007 at 10:37
Japanese horror game control/camera system (like ResEvil and SilHill). Resident Evil 1 & 2 are classics no doubt, but how in the hell did not the developers of Silent Hill 2 dumb this already? It's moderately old game by now, but did these guys listen any feedback? They left the controls/camera tacky only because it's japanese-cool-unique?
And by every goddamn door you open, follows a short fade to black. And as "short" it is, it's still so painfully annoying. It also doesn't help that the first three hours of the game takes place in some maze hotel with 30 generic hotel rooms. Checking map that ALSO appears as fast as the turtle runs marathon and you have to wait and wait and wait. I remember the resident evil doors were same, every time looking at that door animation made me almost slit my wrists.
I bought Silent Hill 2 for 3€, thank god not for more because I deleted it after something like five hours. For horror, it was the horror in game system.
PigLick on 6/9/2007 at 14:28
inherent in the system?
june gloom on 6/9/2007 at 17:09
if you're fighting the camera more than the monsters, you're doing it wrong. silent hill 2 is one of my favourite games, so you can just go shove a pineapple up your urethra. :mad: