cadaver on 10/9/2007 at 18:29
You can save a few times per mission in IGI2, but not in the first. Apparently the game wasn't built for saving and patching it in would have been too much work.
Mazian on 10/9/2007 at 18:37
Quote Posted by Troutpack
Why Mafia? Why do you insist on being so fucking annoying sometimes?
Mafia also introduced the ridiculous mechanic of a fucking SPEED LIMIT. I finished the game and liked it, but I'll be damned if I'm gonna cruise around the city seeing the sights at the geriatric speed of 40 mph. :p
Gambit on 10/9/2007 at 18:45
Ok, some of these were already used but...
1) Cutscenes/Tutorials that you can´t skip
2) Having to protect an NPC that has suicidal tendencies
3) Timed missions
4) Constant inventory management - ie Titan Quest
5) THE FLYING MISSIONS OF GTA-SAN ANDREAS !
ZymeAddict on 10/9/2007 at 21:08
Quote Posted by Gambit
Ok, some of these were already used but...
5) THE FLYING MISSIONS OF GTA-SAN ANDREAS !
Fuckin' AMEN! I Fucking HATED trying to fly those POS Airplanes! That was definitely one of THE most frustrating experiences I have EVER had in a game. Damn I hated those missions! :mad:
Jeshibu on 10/9/2007 at 21:13
Were you trying to fly the planes with the mouse or something? Once I started using the arrow keys instead of the mouse, the flying missions were okay. In fact, I really liked the one where you hijack a plane mid-flight.
NamelessPlayer on 10/9/2007 at 22:55
Quote Posted by Troutpack
Oh, and KingPin and
The Phonebooth of Death.
In the later levels, there's a phonebooth that's ringing. If you get within 5 meters of the damn thing, the protagonist answers the phone, and the phone booth explodes. I could understand if you had to walk inside the booth and use the phone, but no, jumping on top of it, walking past it, possibly even looking at it for too long instantly kills you. Great fucking thinking there, pal.
This kind of reminds me of the text adventure "Pick Up the Phone Booth and Die"(was that it?), only you don't automatically answer it just by being near it.
Oh, and did I say that it really annoys the hell out of me that when you kill someone, you usually don't get to yoink that someone's equipment, and I mean every single bit of it? (See "Painted-On Equipment Rule" in The Grand List of Console RPG Clichés.) Good thing that Operation Flashpoint/Armed Assault doesn't seem to apply here.
And, yes, I hate it when I get forced into a cutscene advancing me when I'm not quite ready to yet. I watched one of my friends play that huge overrated disappointment we all know as Halo 2, and just after the Banshee part of this one mission where you're attacking this heretic leader in this floating station, you land on your destination and IMMEDIATELY go through the door, with said door locking on you and making it impossible to backtrack. Is it too much to ask to let me pick up the Fuel Rod Guns lying around just before I go through the door, since they probably beat the crap out of whatever I'm carrying at the moment?
Striker on 11/9/2007 at 01:08
Quote Posted by Martek
That is my #1 "hated" game mechanic.
And one game I really like did it to me like two or three times (Riddick EfBB). Sometimes I wonder why I like it so much when it commits that crime multiple times. I guess the rest of makes up enough for it - but it could have been much better without that cliché in it.
Martek
I'm playing Riddick at the moment, and noticed that as well, and it also didn't bother me. For two reasons:
1) You are in a high security prison so it makes sense.
2) Taking your weapons away doesn't really artifically increase the difficulty like other games that use this ploy. The most effective weapon is hand to hand and/or stealth and you always have that.
Quote Posted by Oskar Cruo
First person shooters with enemies that can take more damage than tanks. Example: Chronicles of riddick: escape from butcher bay. I liked the game overall, but the weapon efficiency is riduculous. You can kill a guard with screwdriver, but it needs atleast two shots from shotgun to head to kill them.
That's why I prefer more realistic shooters.
I didn't really notice this to be honest... for a couple of reasons. Most of the game you don't have any shooting weapons. And it's easier and more effective to just stealth kill anything. Or use their own weapon to blow their own head off.
Bjossi on 11/9/2007 at 02:24
I'd like to correct one thing; one shot with the shotgun is enough to kill the guards if you are close and aim for the head. But 3 - 4 shots can take down a guard from a good distance. Why this is so annoying to some people I don't understand, the game certainly isn't difficult even on the hardest setting.
N'Al on 11/9/2007 at 11:07
Quote Posted by ZymeAddict
Fuckin' AMEN! I Fucking HATED trying to fly those POS Airplanes! That was definitely one of THE most frustrating experiences I have EVER had in a game. Damn I hated those missions! :mad:
Probably too late now, but doing these missions in first person view makes them sooo much easier (dunno whether it's possible to do that in all versions of the game, though; it was on my Xbox version).
Fig455 on 11/9/2007 at 11:31
Quote Posted by cadaver
You can save a few times per mission in IGI2, but not in the first. Apparently the game wasn't built for saving and patching it in would have been too much work.
Ok, now I remember. Thanks.