Gambit on 11/9/2007 at 19:38
Quote Posted by N'Al
Probably too late now, but doing these missions in first person view makes them sooo much easier (dunno whether it's possible to do that in all versions of the game, though; it was on my Xbox version).
I had to play for one hour and a half (probably more) until I got the skill to fly with the keyboard...
Flying isn´t hard after you finally understand the constrols.
What really ticks is that HIJACKING MISSION :mad: where you must do a complete U TURN with a slow plane trying to cacth one that is faster than you and if you don´t get things right you must restart the entire thing again...
henke on 11/9/2007 at 20:30
Quote Posted by NamelessPlayer
I hate it when I get forced into a cutscene advancing me when I'm not quite ready to yet. I watched
one of my friends play that huge overrated disappointment we all know as Halo 2, and just after the Banshee part of this one mission where you're attacking this heretic leader in this floating station, you land on your destination and IMMEDIATELY go through the door, with said door locking on you and making it impossible to backtrack. Is it too much to ask to let
me pick up the Fuel Rod Guns lying around just before I go through the door, since they probably beat the crap out of whatever
I'm carrying at the moment?
This
friend is really
you, isn't he? :sly:
It's ok, you can admit that you played Halo 2, noone is going to make fun of you. Probably.
NamelessPlayer on 11/9/2007 at 22:13
Quote Posted by henke
This
friend is really
you, isn't he? :sly:
It's ok, you can admit that you played Halo 2, noone is going to make fun of you. Probably.
No, it wasn't me. I pointed out the Fuel Rod Gun lying just past the door and suggested to go get it, only to watch a cutscene pull us in. (It sure did feel like I actually was the one playing at the time, though.)
Though I'd be just as pissed if it was me, regardless.
And, no, I don't feel embarassed for playing it. (What IS embarassing is that "It's probably staged" crap, and any prior selves in control of this account making me appear as some sort of melodramatic attention whore before I killed them and took up the name, trying to set things right.) I just feel annoyed about everyone hyping what is just a mediocre game in my eyes that just happens to have some quality about it that makes everyone else think it's the best thing since sliced bread, and especially when I bought it shortly after getting my Xbox with no prior experience beforehand(though I had played Halo 1, which I kind of liked). Just goes to show you not to follow the hype, unless it really is to your preferences.
Garrett's Shadow on 18/2/2011 at 08:51
Enemies keep on pouring in and attacking while you are trying to scramble to set up defenses!
Then, if you survive until you are sufficently set up and can start making offensive units, the enemy has shot most/all of it's wad and there's not much challenge anymore in that level - then you get to do it all over again in the next level! :nono:
Malf on 18/2/2011 at 09:15
Holy thread necromancy Batman!
I've recently been playing DC Universe Online, and while it's good fun, it highlights a massive problem I have with open world games set in cities, such as the GTA games, Crackdown, Infamous, Prototype et al.
The buildings in these worlds are little more than giant obstacles. You generally can't enter a single one, which really doesn't help suspend your disbelief. Every single building should be accessible.
I thought doors that were simply non-interactive textures were eventually going to die out once technology became advanced enough, but it's one of those game design shortcuts that has regrettably stayed with us.
And on a related note is one of the reasons I can't stand the version of Gamebryo employed by Bethesda. Building interiors always, ALWAYS require a load and have to be a separate map. It's the same story with the Neverwinter Nights games and anything based on that engine, except there it's even worse as every single building interior takes on the dimension-warping capabilities of the TARDIS. Building interiors in these games are, without exception, larger than the exterior.
henke on 18/2/2011 at 17:58
When your character has a different movement speed than the NPC you're supposed to be walking along with.
Walk walk walk. Stop and wait for him to catch up... Walk walk walk. Stop... Walk walk walk. Stop...
Seriously, what is with that shit?
lost_soul on 18/2/2011 at 18:01
any 3D game that lacks a camera control. What is the point in creating a 3D world if we are so constricted as to how we view it? This was the case when I tried Final Fantasy games. I'm just too used to FPS games I guess.
I also hate it when enemies keep respawning forever.
demagogue on 18/2/2011 at 19:28
Not just camera control, but awkward movement, invisible barriers, bad mission design (if you're going to have bad camera control, don't compound it by making it important to look in directions it's hard to).
3D games have been around long enough by now everyone should know what works and what doesn't and what's expected.
Jason Moyer on 18/2/2011 at 20:10
Quote Posted by henke
When your character has a different movement speed than the NPC you're supposed to be walking along with.
Walk walk walk. Stop and wait for him to catch up... Walk walk walk. Stop... Walk walk walk. Stop...Seriously, what is with that shit?
Yeah, everyone shits on Oblivion, but it was nice having AI who actually followed you at relatively the same speed (obviously you can be faster based on your skills, but it's not like Morrowind where they refused to fucking run).
WingedKagouti on 18/2/2011 at 20:37
Quote Posted by demagogue
invisible barriers
Must! Kill! Those level designers. :mad:
Another game mechanic that I really hate is the (
http://tvtropes.org/pmwiki/pmwiki.php/Main/SNKBoss) SNK Boss placed in the main story/game mode. I don't mind ultra hard bosses for side quests that have no impact, but bosses that require you to either farm xp/loot or practice for hours on end do not belong in the main story/game mode.